#local
fRingGradient=
function
{
(sqrt((x*x)+(y*y)+(z*z))-InnerEdge)/(OuterEdge-InnerEdge)
}
#local
fRingColour=
function
{
pigment
{
image_map
{
png
"bjj\sat_ring_color.png"
interpolate 4
}
}
}
#local
pRingColour=
function
{
pigment
{
colour
fRingColour(fRingGradient(x, y, 0),0,0)
}
}
fRingGradient() returns a value from 0
to 1
depending where on the ring disk x,y,z is. 0 at inner edge, 1 at outer
edge
fRingColour() returns a square pigment
loaded with
the imagemap file. This file is 800px wide and 1px high.
pRingColour() should return the colour
from the
image mapping the square image onto the ring.
Unfortunately it appears that in
pRingColour() the
x and y are no longer the parameters, but have reverted to the standard
vectors.
I have tried removing the
"colour" keyword,
removing the "pigment" all to no avail.
There is something odd going on
here.
Rarius