// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 3 lights, 10 materials and 9 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.3a For Windows Copyright (c) 1993-2001 Lutz + Kretzschmar // // Date : 01/09/2002 (09.01.2002) // /* // Scene Comment This scene was created with Moray V3.3a For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 } background { color <0.000,0.000,0.000> } camera { // Camera Camera01 location < 1028.694, -992.172, 449.995> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.35179, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 34.59700 // Vertical 25.948 look_at < 54.180, -49.953, 4.341> } // Other cameras are commented out. /* camera { // Camera SpotCam001 location < 729.067, -192.330, -61.058> // Attached to Spotlight001 sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.37972, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 53.27389 // Vertical 39.955 look_at < 490.186, -193.317, -62.880> // Following Spotlight001 } */ // // ******* L I G H T S ******* // light_source { // Spotlight Spotlight001 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> spotlight point_at <0.0, 0.0, -2.000> falloff 20.615 // outer radius (in deg) radius 10.356 // inner radius tightness 1.387 scale <90.494003, -255.016724, 238.889862> rotate <-251.658951, -268.61087, -251.427094> translate <729.066792, -192.329781, -61.057676> } light_source { // Arealight Arealight001 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> area_light <2.000, 0.000, 0.000>, <0.000, 2.000, 0.000>, 3, 3 adaptive 1 jitter scale 167.608353 translate <5.826545, -57.846504, 171.319905> } light_source { // Light001 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> scale 6.955595 translate <215.112179, -214.486228, 99.536085> } // // ******** MATERIALS ******* // #include "mttamtable.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // text { // MtTamalpais ttf "C:\WINNT\Fonts\Ariblk.ttf", "Mt Tamalpais", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { PDB_Tex_CG } scale <28.110615, 28.314674, 7.156415> rotate <90.0, -0.4496, 89.985313> translate <273.703176, -301.308515, -77.868465> } difference { // CSG001 box { // base <-1, -1, -1>, <1, 1, 1> material { pop_wood } scale <-292.466003, -375.171814, -15.374308> rotate -180.0*z translate <-15.685786, 38.13311, -65.559882> } box { // inside_base <-1, -1, -1>, <1, 1, 1> material { pop_wood } scale <-242.609192, -312.308899, -9.420569> rotate -180.0*z translate <-13.304292, 38.13311, -52.461662> } material { Maple } translate -4.058934*z } box { // table <-1, -1, -1>, <1, 1, 1> material { DMFWood4 } scale <582.428162, 887.263733, 5.445363> translate <-10.922797, 38.13311, -90.99404> } box { // sky <-1, -1, -1>, <1, 1, 1> material { Light_Clouds } scale 1981.290649 } object { // HgtFld001 height_field { tga "C:\_My Documents\solid terrain modeling\mtTam Height.tga" water_level 0.001 smooth } rotate <-90, 0, 0> // Turn onto XY plane. Now points along -Z scale < 2, 2,-2> // Scale to Cube size. Now points along +Z translate < -1,-1,-1> // Center around origin material { mtTam_Color_Map scale <2.001502, 2.001009, 1.0> translate <-1.001253, -1.000302, -0.987980> } scale <233.633926, 300.57309, 33.389656> translate <-11.717504, 38.220091, -28.279904> }