// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'mtTam Color Map' #declare mtTam_Color_Map = material // mtTam Color Map { texture { pigment { image_map { tga "C:\_My Documents\solid terrain modeling\mtTam Color.tga" } } finish { ambient 0.417233 } } } // $MRY$: 'Bright_Blue_Sky' #declare Bright_Blue_Sky = material // Bright_Blue_Sky { texture { pigment { bozo color_map { [ 0.0 rgbft <0.5, 0.5, 1.0, 0.0, 0.0> ] [ 0.5 rgbft <0.5, 0.5, 1.0, 0.0, 0.0> ] [ 0.6 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 1.0 rgbft <0.5, 0.5, 0.5, 0.0, 0.0> ] } turbulence 0.56 ramp_wave } } } // $MRY$: 'DMFWood4' #declare DMFWood4 = material // DMFWood4 { texture { pigment { wood color_map { [ 0.0 rgbft <0.888, 0.6, 0.3, 0.0, 0.0> ] [ 0.1 rgbft <0.888, 0.6, 0.3, 0.0, 0.0> ] [ 0.9 rgbft <0.6, 0.4, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.4, 0.2, 0.0, 0.0> ] } turbulence 0.04 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> } } } // $MRY$: 'Light_Clouds' #declare Light_Clouds = material // Light_Clouds { texture { pigment { bozo color_map { [ 0.0 rgbft <0.0, 0.0, 1.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.8 ramp_wave } finish { ambient 1.0 diffuse 0.0 } } } // $MRY$: 'pop_wood' #declare _auto_name_no_1_ = texture // txt_189 { pigment { marble color_map { [ 0.0 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] [ 0.2 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] [ 0.4 rgbft <0.57, 0.37, 0.24, 0.0, 0.0> ] [ 0.6 rgbft <0.56, 0.31, 0.21, 0.0, 0.0> ] [ 0.8 rgbft <0.56, 0.31, 0.21, 0.0, 0.0> ] [ 0.9 rgbft <0.57, 0.37, 0.24, 0.0, 0.0> ] [ 1.0 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] } turbulence 0.4 ramp_wave } finish { ambient 0.8 phong 0.5 } } texture // txt_190 { pigment { wood color_map { [ 0.0 rgbft <0.4, 0.21, 0.15, 0.0, 0.0> ] [ 0.05 rgbft <0.4, 0.21, 0.15, 0.5, 0.0> ] [ 0.2 rgbft <0.4, 0.24, 0.14, 1.0, 0.0> ] [ 0.7 rgbft <0.4, 0.24, 0.14, 0.8, 0.0> ] [ 0.7 rgbft <0.3, 0.14, 0.02, 0.7, 0.0> ] [ 0.8 rgbft <0.3, 0.14, 0.02, 1.0, 0.0> ] [ 0.9 rgbft <0.3, 0.14, 0.02, 0.7, 0.0> ] [ 1.0 rgbft <0.25, 0.13, 0.09, 0.5, 0.0> ] } turbulence 0.5 ramp_wave } finish { ambient 0.9 phong 1.0 } } #declare pop_wood = material // pop_wood { texture { _auto_name_no_1_ } } // $MRY$: 'Maple' #declare _auto_name_no_1_ = texture // txt_175 { pigment { wood color_map { [ 0.0 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.133 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 0.23 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.336 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 0.442 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.549 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 0.646 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.743 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 0.85 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.947 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 1.0 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] } turbulence 0.1 ramp_wave scale <2.0, 2.0, 15.0> rotate 90.0 * z translate <-8.0, 80.0, 0.0> } finish { ambient 0.2 diffuse 0.8 } } texture // txt_176 { pigment { bozo color_map { [ 0.0 rgbft <1.0, 1.0, 0.439, 1.0, 0.0> ] [ 0.008 rgbft <1.0, 1.0, 0.439, 1.0, 0.0> ] [ 0.508 rgbft <1.0, 1.0, 0.439, 0.4, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 0.439, 1.0, 0.0> ] } scale <1.5, 1.5, 0.375> rotate 90.0 * z } finish { ambient 0.2 diffuse 0.8 } } #declare Maple = material // Maple { texture { _auto_name_no_1_ } } // $MRY$: 'BELL' #declare BELL = material // BELL { texture { pigment { color rgb <0.44, 0.0, 0.17> } normal { wrinkles , 0.25 } finish { ambient 0.3 diffuse 0.7 phong 0.5 phong_size 10.0 } } } // $MRY$: 'Brass_Metal1' #declare Brass_Metal1 = material // Brass_Metal1 { texture { pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.273367 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'PDB_Tex_CD' #declare PDB_Tex_CD = material // PDB_Tex_CD { texture { pigment { color rgb <0.593733, 1.0, 0.302067> } finish { ambient 0.15 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'PDB_Tex_CG' #declare PDB_Tex_CG = material // PDB_Tex_CG { texture { pigment { color rgb <0.0, 0.645833, 0.0> } finish { ambient 0.15 specular 0.7266 roughness 0.006139 } } }