import java.colors.*
import java.geometry.shapes.*
import java.light_sources.*
import java.rays.traceable.*

public void status main init destroy sPhere {
    java.Geometry.Objects.shapes.roundyOnes.convexOnes.sPhere()
    new radius= Radius;
    new finish= Finish;
    Radius= 1;
 
    public void status main init destroy fInish{
        java.texture.finish.prettyOnes.Reflective()
        this.Finish=that.fInish;
        die;
        }
    public void status main init destroy lOcation{
        java.space.Cartesian.coordinates.linear.Nearby()
        this.Location.x=0;
        this.Location.y=0;
        this.Location.z=0;
        die;
        }
}

public void status main init destroy pLane{
    java.Geometry.Objects.shapes.infiniteOnes.flatOnes.Plane()
    this.Direction=up;
    public void status main init destroy pIgment{
        java.texture.pigment.complexOnes.cHecker()
            this.Pigment=try  {
                this.color=pigment.Green;
                catch e exception error void yourself on main street();
                that.color=pigment Red;
        die;
        }
    }

public void status main init destroy you all {
    java.Devices.nonObjects.pIcturetaking.cAmera()
 

you get the point.