// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'Parquet_Wood' #declare _auto_name_no_1_ = texture // txt_167 { pigment { marble color_map { [ 0.0 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] [ 0.2 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] [ 0.4 rgbft <0.57, 0.37, 0.24, 0.0, 0.0> ] [ 0.6 rgbft <0.56, 0.31, 0.21, 0.0, 0.0> ] [ 0.8 rgbft <0.56, 0.31, 0.21, 0.0, 0.0> ] [ 0.9 rgbft <0.57, 0.37, 0.24, 0.0, 0.0> ] [ 1.0 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] } turbulence 0.25 ramp_wave scale <9.0, 9.0, 1.0> } finish { ambient 0.3 diffuse 1.2 } } texture // txt_168 { pigment { wood color_map { [ 0.0 rgbft <0.4, 0.21, 0.15, 0.0, 0.0> ] [ 0.05 rgbft <0.4, 0.21, 0.15, 0.7, 0.0> ] [ 0.2 rgbft <0.4, 0.24, 0.14, 1.0, 0.0> ] [ 0.7 rgbft <0.4, 0.24, 0.14, 0.8, 0.0> ] [ 0.7 rgbft <0.3, 0.14, 0.02, 0.7, 0.0> ] [ 0.8 rgbft <0.3, 0.14, 0.02, 1.0, 0.0> ] [ 0.9 rgbft <0.3, 0.14, 0.02, 0.7, 0.0> ] [ 1.0 rgbft <0.25, 0.13, 0.09, 0.7, 0.0> ] } turbulence 0.3 ramp_wave scale <5.0, 10.0, 5.0> } finish { ambient 0.6 diffuse 0.9 } } texture // txt_169 { pigment { wood color_map { [ 0.0 rgbft <0.4, 0.21, 0.15, 0.0, 0.0> ] [ 0.05 rgbft <0.4, 0.21, 0.15, 0.4, 0.0> ] [ 0.2 rgbft <0.4, 0.24, 0.14, 0.8, 0.0> ] [ 0.7 rgbft <0.4, 0.24, 0.14, 0.9, 0.0> ] [ 0.7 rgbft <0.3, 0.14, 0.02, 0.8, 0.0> ] [ 0.8 rgbft <0.3, 0.14, 0.02, 0.6, 0.0> ] [ 0.9 rgbft <0.3, 0.14, 0.02, 0.4, 0.0> ] [ 1.0 rgbft <0.25, 0.13, 0.09, 0.8, 0.0> ] } turbulence 0.2 ramp_wave scale <4.0, 20.0, 4.0> } normal { dents , 0.2 scale <0.1, 0.1, 0.03> turbulence 0.85 frequency 0.0 ramp_wave } finish { ambient 0.3 diffuse 0.9 phong 0.5 phong_size 20.0 crand 0.1 } } #declare Parquet_Wood = material // Parquet_Wood { texture { _auto_name_no_1_ } } // $MRY$: 'T_Wood34' #declare _auto_name_no_1_ = texture // T_Wood32 { pigment { wood color_map { [ 0.0 rgbft <0.38039, 0.14902, 0.0, 0.0, 0.0> ] [ 0.15 rgbft <0.38039, 0.14902, 0.0, 0.0, 0.0> ] [ 0.25 rgbft <0.23539, 0.0, 0.0, 0.0, 0.0> ] [ 0.35 rgbft <0.38139, 0.14912, 0.0, 0.0, 0.0> ] [ 0.45 rgbft <0.23549, 0.0, 0.0, 0.0, 0.0> ] [ 0.55 rgbft <0.38139, 0.14902, 0.0, 0.0, 0.0> ] [ 0.65 rgbft <0.23559, 0.0, 0.0, 0.0, 0.0> ] [ 0.75 rgbft <0.38139, 0.14922, 0.0, 0.0, 0.0> ] [ 0.85 rgbft <0.23549, 0.0, 0.0, 0.0, 0.0> ] [ 0.95 rgbft <0.38039, 0.14902, 0.0, 0.0, 0.0> ] [ 0.9 rgbft <0.23539, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <0.38039, 0.14932, 0.0, 0.0, 0.0> ] } turbulence 0.04 ramp_wave scale 0.15 } } texture // txt_52 { pigment { onion color_map { [ 0.0 rgbft <1.0, 0.53333, 0.11767, 0.4875, 0.0> ] [ 0.225 rgbft <1.0, 0.53333, 0.11767, 0.4875, 0.0> ] [ 0.35 rgbft <0.66275, 0.28617, 0.00001, 0.725, 0.0> ] [ 0.5 rgbft <1.0, 0.53333, 0.11765, 0.5745, 0.0> ] [ 0.625 rgbft <0.662775, 0.28627, 0.00005, 0.6875, 0.0> ] [ 0.75 rgbft <1.0, 0.53333, 0.11755, 0.5275, 0.0> ] [ 0.875 rgbft <0.662755, 0.28629, 0.00001, 0.3795, 0.0> ] [ 1.0 rgbft <1.0, 0.53333, 0.11665, 0.6165, 0.0> ] } turbulence 0.2125 ramp_wave scale <0.225, 0.2, 1.15> } } #declare T_Wood34 = material // T_Wood34 { texture { _auto_name_no_1_ } }