camera { location <0.1, 0.5, -1.0> look_at z } plane { -z, -1 pigment { rgb 1 } finish { ambient 0 diffuse 0 reflection 20 reflection_blur 0.2 reflection_samples 200 } } sphere { 0, 0.05 pigment { green 1 } finish { ambient 1 diffuse 0 } translate 0.2*x } sphere { 0, 0.05 pigment { red 1 } finish { ambient 1 diffuse 0 } translate -0.2*x }