#ifndef (Angle_Cuisse) #declare Angle_Cuisse = 0; #end #ifndef (Angle_Jambe) #declare Angle_Jambe = 0; #end #ifndef (Angle_Pied) #declare Angle_Pied = 0; #end #declare Patte = blob { threshold 0.600000 // CUISSE // 3 sphere {<4.000000, -4.000000, 0.000000>, 2.106298, 1.4 texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 2 sphere {<2.500000, -2.000000, 0.000000>, 3.159447, 1 texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 1 sphere {<1.000000, 1.000000, 0.000000>, 2.106298, 1 texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 0 sphere {<0.000000, 0.000000, 0.000000>, 4.212596, 1 texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // JAMBE // 8 sphere {<-3.000000, -13.000000, 0.000000>, 2.106298, 1 translate <-4,4,0> rotate <0,0,Angle_Jambe> translate <4,-4,0> texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 7 sphere {<-2.500000, -11.000000, 0.000000>, 2.106298, 1 translate <-4,4,0> rotate <0,0,Angle_Jambe> translate <4,-4,0> texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 6 sphere {<-1.000000, -9.000000, 0.000000>, 3.159447, 1 translate <-4,4,0> rotate <0,0,Angle_Jambe> translate <4,-4,0> texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 5 sphere {<0.500000, -7.000000, 0.000000>, 3.159447, 1 translate <-4,4,0> rotate <0,0,Angle_Jambe> translate <4,-4,0> texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 4 sphere {<2.500000, -5.500000, 0.000000>, 2.106298, 1 translate <-4,4,0> rotate <0,0,Angle_Jambe> translate <4,-4,0> texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // PIED // 11 sphere {<2.000000, -13.000000, 0.000000>, 2.106298, 1 translate <1,9,0> rotate <0,0,Angle_Pied> translate <-5,-5,0> rotate <0,0,Angle_Jambe> translate <4,-4,0> texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 10 sphere {<1.500000, -11.500000, 0.000000>, 1.579724, 1 translate <1,9,0> rotate <0,0,Angle_Pied> translate <-5,-5,0> rotate <0,0,Angle_Jambe> translate <4,-4,0> texture {Text_Patte} rotate <0,0,Angle_Cuisse> } // 9 sphere {<.500000, -10.500000, 0.000000>, 2.106298, 1 translate <1,9,0> rotate <0,0,Angle_Pied> translate <-5,-5,0> rotate <0,0,Angle_Jambe> translate <4,-4,0> texture {Text_Patte} rotate <0,0,Angle_Cuisse> } texture {Text_Patte} }