Does anyone know if it's somehow possible to simulate diffuse translucency (like paper, matte plastic etc.) and also fuzzy reflection/refraction in POV-Ray?
Adding a fine bump normal gives the "fuzzyness", but often makes render times veri high; and as for the "translucent paper" effect - I just can't do it...
Is something like this at least going to be included in future releases?
Thanks
Margus Ramst
margus@peak.edu.ee
members.xoom.com/margusrt