POV-Ray : Newsgroups : povray.competition : ISF.RC (International Science Fiction Raytracing Competition) : Re: ISF.RC (International Science Fiction Raytracing Competition) Server Time
4 Oct 2024 13:35:57 EDT (-0400)
  Re: ISF.RC (International Science Fiction Raytracing Competition)  
From: Sven Littkowski
Date: 9 May 2006 09:35:54
Message: <44609aba$1@news.povray.org>
Maybe I am not understanding your point right, Warp. How can I (with a 
Windows system) have in my textures folder different graphic files with 
maybe the same name? If artists exchange their textures, it will come that 
they want to store their texture graphic files in their texture folder.

What does the #local keyword help me within the SDL if the OS overwrites 
different files with new ones having the same name?

I think, I am not sure if I understand your point entirely. Maybe you can 
explain it with other words. Bear in mind that I even don't now that #local 
keyword.

Greetings, Warp.

Sven



"Warp" <war### [at] tagpovrayorg> schrieb im Newsbeitrag 
news:445fdb99@news.povray.org...
> Sven Littkowski <sve### [at] jamaica-focuscom> wrote:
>> Hmm... Not sure. If people exchange their files, many might also have the
>> textures of others on their own system. That's why I suggest these naming
>> rules.
>
>  What does it matter? If the include file declares its own textures
> as #local, they will not interfere with anything else.
>
> -- 
>                                                          - Warp

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