|
|
Maybe I am not understanding your point right, Warp. How can I (with a
Windows system) have in my textures folder different graphic files with
maybe the same name? If artists exchange their textures, it will come that
they want to store their texture graphic files in their texture folder.
What does the #local keyword help me within the SDL if the OS overwrites
different files with new ones having the same name?
I think, I am not sure if I understand your point entirely. Maybe you can
explain it with other words. Bear in mind that I even don't now that #local
keyword.
Greetings, Warp.
Sven
"Warp" <war### [at] tagpovrayorg> schrieb im Newsbeitrag
news:445fdb99@news.povray.org...
> Sven Littkowski <sve### [at] jamaica-focuscom> wrote:
>> Hmm... Not sure. If people exchange their files, many might also have the
>> textures of others on their own system. That's why I suggest these naming
>> rules.
>
> What does it matter? If the include file declares its own textures
> as #local, they will not interfere with anything else.
>
> --
> - Warp
|
|