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John D. Gwinner wrote:
> Well, I just missed the deadline - when I started to type this, there were
> 22 mins to go or so, but at line 440 out of 571 to go ... obviously, it's
> not going to make it.
>
> Rats. I'm sooo frustrated.
>
> Well, there were a few errors in the image anyway, my radiosity settings
> interferred with my terrain and washed it out so the impact wouldn't have
> been there. Same terrain I've been using for 3 weeks, but I fiddled with
> the texture in the last 3 days and apparently it didn't work with radiosity.
>
> I think I ran into a bug with fog 2 that's different than the known bug,
> I'll try and duplicate it. Probably I messed up the SDL.
>
> The worst, however, was two multiple crashes of MegaPOV on the scene at
> about halfway through, this afternoon. After attempting to continue with
> POVRay, it worked, but scrambled the top half of the image, and I was scared
> to mess with it. After looking at it just now, it appears the file saved
> was correct, so it must be a display bug with +C switching between MegaPOV
> and POVRay. I'll post the crash address if I can find it. I was SO happy
> yesterday as I went to sleep and started the final image ... well, clearly
> I should have started earlier.
>
> I had a few test runs that weren't too bad (not as much detail) but I hadn't
> saved the detail zoom in so I would gather I can't post them anyway. Next
> time, I'll do complete dry run before the final image 'just in case'. If
> there is a next time ...
>
> oh yea, 4 mins to go and line 456 out of 571 ... there it goes, 00:01. :(
>
> == John ==
>
>
>
I commiserate.
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