POV-Ray : Newsgroups : povray.competition : POVCOMP hints #1: References in 3D : POVCOMP hints #1: References in 3D Server Time: 27 Sep 2020 20:53:53 GMT
  POVCOMP hints #1: References in 3D  
From: Gilles Tran
Date: 1 Nov 2004 22:12:52
Dear POVCOMP competitors

Following the postponement of the deadline of the POVCOMP and after reading 
the comments posted here, I've decided to write a series of short 
"tutorials" that aim to help the participants to improve their images (if 
necessary). Several topics will be addressed in the weeks to come such as 
concept, composition, modelling, texturing, lighting etc. The term 
"tutorial" is used loosely in fact, as this will be mostly general advice, 
hints and examples taken from the vast world of 3D (or photography). 
Comments, corrections and discussion are welcome of course.

#1: References in 3D

While POVCOMP is a POV-Ray competition, its objective is also to demonstrate 
that our beloved raytracer is a fantastic tool, able to create fantastic 
images, to the large majority of people who have never heard of POV-Ray. 
These people will be seing these images in magazines or at computer trade 
shows: they will not compare the POVCOMP images to other POV-Ray images, but 
to the sort of CG imagery that is now commonplace in movies and advertising. 
The POVCOMP pictures will "compete" with the best, and, as we know, the bar 
has been raised a lot since the early days of POV-Ray.

The following links are examples of recent 3D work taken outside the POV-Ray 
community. It's just a very small sample, but it covers a lot of ground. 
These works are for most of them created by professional graphic artists 
using high-end expensive tools, and able to spend a lot of time on their 3D 
work. Is it possible to do images like these with POV-Ray? There's no good 
answer to that. Let's say that from a rendering perspective, POV-Ray can 
really take you far, or at least far enough for its own limitations not to 
be such an hindrance when it comes to create great images. These limits are 
mostly in the modelling and texturing (but external tools like Moray, Wings 
or Blender can take care of that), in the post-process features (forbidden 
in the POVCOMP anyway) and, somehow in the rendering speed (since it's pure 
raytracing). However, POV-Ray has also its own strengths - the SDL itself, 
macros, functions, isosurfaces or mesh instanciation, for example - and 
POVCOMP participants can build on that.

But above all, an impressive image isn't just a question of computing 
horsepower. If the images below are good, it is also because they are good 
in many things that are perfectly accessible to the POV-Ray user, such as 
concept, composition or lighting. So have a look at the eye candy below, and 
if you have entered (or plan to enter) an image in the competition, try to 
look for images thematically similar to yours and see how those graphic 
artists approached the topic. Look for the similarities and for the 
differences. What did they do that you can't do in POV-Ray? What did they do 
that you *can* do in POV-Ray?

Gilles Tran

Community sites
http://raph.com
http://www.cgtalk.com/

Books
http://www.ballisticpublishing.com/books/expose1/index.php
http://www.ballisticpublishing.com/books/elemental/page_gallery/

Artists' sites
http://www.this-wonderful-life.com/
http://www.dusso.com/
http://www.jsaarinen.com
http://www.rochr.com/
http://www.raycaesar.com
http://www.oken3d.com/index2.html
http://www.cartesiuscreations.com/
http://www.begann.de
http://www.3dluvr.com/pascalb/
http://www.optidigit.com/stevens/
http://olivier.cousinou.free.fr/
http://www.buhovec.mcultra.net/3d_art/_index.htm
http://pyer.3dvf.net/
http://www.h6.dion.ne.jp/~m.mirage/
http://www.neilblevins.com/
http://www.art.net/~jeremy/
http://www.xavier-marquis.com/
http://www.interstation3d.com/
http://www.seaofsaa.com/
http://www.3dluvr.com/elrafo/
http://www.eklettica.com/
http://www.rustboy.com/
http://www.savinoff.com/
http://www.oud-japan.co.jp/
http://lucbianco.free.fr/index_en.html
http://www.alexbroeckel.com
http://www.dermattin.com/3dwerkverzeichnis/
http://www.deluxepaint.net/
http://www.pexel.de/
http://www.trajectons.com/seize/
http://oury.3dvf.net/
http://www.beans-magic.com/home.html
http://www.frederic-st-arnaud.com/
http://www.antropus.com/
http://www.art.eonworks.com/
http://www.flepotron.com/
http://mr2k.3dvf.net
http://www.squeezestudio.com/
http://www.siulong.it/
http://www.3dluvr.com/carles/home_eng.htm
http://www.3dluvr.com/jonkajtys/
http://www.schloerb.com/
http://www.richardrosenman.com/
http://www.musa3d.com/
http://www.trinisica.com/
http://membres.lycos.fr/rimasson/
http://www.vetorzero.com.br/kaya/
http://www.juansiquier.com/
http://www.imago-design.it/gallery3d1.htm
http://www.bprince.com/

Software
http://www.caligari.com/gallery/ImagesGallery/default.asp?Cate=GImages
http://www.softimage.com/community/Xsi/Galleries/v3/Gal_Oct04/Gal_Oct04.asp
http://www.maxon.net/index_e.html
http://www.splutterfish.com/sf/gallery_index.php
http://www.e-onsoftware.com/Gallery/index.php
http://www.vrayrender.com/gallery/
http://www.alias.com/eng/community/galleries/image_gallery/index.jhtml
http://www.newtek.com/products/lightwave/lw-gallery/index.php?cat=2
http://www4.discreet.com/3dsmax/3dsmax.php?id=515







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