POV-Ray : Newsgroups : povray.bugreports : Torus rendered incorrectly Server Time
28 Mar 2024 17:39:47 EDT (-0400)
  Torus rendered incorrectly (Message 1 to 3 of 3)  
From: MidiPlay
Subject: Torus rendered incorrectly
Date: 3 Jun 2015 20:20:00
Message: <web.556f9960c23a6d9806abe560@news.povray.org>
The following torus:
----
#version 3.5;
#include "colors.inc"
global_settings { assumed_gamma 1.0 }
background { rgb 0.1 }

torus { 90, 10 }
camera { orthographic location < 0, 0, 12000 > look_at 0 angle 1 }
----
ends up with lots of pixel sized holes in it.  I'm using the default
quickres.ini at [800x600, AA 0.3], but the same happens at other resolutions and
also without anti-aliasing.

I'm using version 3.7.0.msvc10-sse2.win32 on Windows XP.  Any suggestions?

--
Chris


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From: Le Forgeron
Subject: Re: Torus rendered incorrectly
Date: 4 Jun 2015 00:51:58
Message: <556fd96e@news.povray.org>
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Le 04/06/2015 02:18, MidiPlay a écrit :
> #version 3.5; #include "colors.inc" global_settings { assumed_gamma
> 1.0 } background { rgb 0.1 }
> 
> torus { 90, 10 } camera { orthographic location < 0, 0, 12000 >
> look_at 0 angle 1 }

Add sturm to the torus attribute. I let you find in the documentation
why sturm is useful in your case.

torus { 90, 10 sturm }

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From: MidiPlay
Subject: Re: Torus rendered incorrectly
Date: 4 Jun 2015 15:45:01
Message: <web.5570aa7bf386c3ee806abe560@news.povray.org>
That's fixed it, thanks very much.


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