|
|
In the following, note the parameter cam_distance, which merely scales the
distance of the camera from the origin (along the given vector). Paste this into
your POV-ray as-is and render it with the number in there (cam_distance=0.7)
Make a copy of the resulting image. Now change cam_distance to 0.5 and render
again. Compare with the previous image.
What I would expect to happen is that I'd see the object somewhat
closer-up (and thus lose some of it around the edges). Which does in fact
happen. However in addition the "ring" in the center of the object that was wide
open before closes in the front.
Surely a change in the shape of a rendered object with camera location would be
a bug, no?
# == POV-Ray file begins here
#version 3.7;
#include "functions.inc"
global_settings { assumed_gamma 2.2 }
#declare cam_distance = 0.7;
camera { angle 45
location <10, .5, 0> * cam_distance
look_at <0, 0, -.5>
right x*640/400
rotate <0,-5,0>
}
light_source { 0 color rgb 1 spotlight
translate <80, 80, -40> point_at 0 }
light_source { 0 color rgb <2,1,0> translate <-20, 40, -20> }
sky_sphere { pigment { gradient -y }}
julia_fractal{ <-1.483,0,-0.0,-0.025>
quaternion sqr max_iteration 12 precision 500
texture{
pigment{ color rgb 0.7}
finish { phong .6 reflection {.6 metallic }}
}
scale 3
rotate <0,110,-45>
}
# == POV-Ray file ends here
Post a reply to this message
|
|
|
|
Christian Froeschlin <chr### [at] chrfrde> wrote:
> Sven Geier wrote:
>
> > However in addition the "ring" in the center of the object that was wide
> > open before closes in the front.
>
> I can reproduce this with 3.7 RC 3 on Win64.
Oh, sorry, yes I should have included that information, obviously:
3.7rc3, Windows server 2003, 32 bit, (1 gig ram, dual Xeon/dual core).
Post a reply to this message
|
|
|
|
Le 03/05/2011 00:21, Sven Geier nous fit lire :
> Surely a change in the shape of a rendered object with camera location would be
> a bug, no?
A bug report, yes.
A bug... in the actual case: nope.
The camera is inside the object bounding box, probably colliding with
the object.
The good news: it was the same with 3.6 too.
attached pictures from 3.7 & 3.6 (changed texture) for 0.5 and 0.59333
for cam_distance.
the camera plan is clipping the object.
Post a reply to this message
Attachments:
Download 'chang36.png' (84 KB)
Download 'chang36_05.png' (91 KB)
Download 'chang37.png' (82 KB)
Download 'chang37_05.png' (90 KB)
Preview of image 'chang36.png'
Preview of image 'chang36_05.png'
Preview of image 'chang37.png'
Preview of image 'chang37_05.png'
|
|
|
|
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 03/05/2011 00:21, Sven Geier nous fit lire :
> > Surely a change in the shape of a rendered object with camera location would be
> > a bug, no?
>
> A bug report, yes.
> A bug... in the actual case: nope.
>
> The camera is inside the object bounding box, probably colliding with
> the object.
>
> The good news: it was the same with 3.6 too.
> attached pictures from 3.7 & 3.6 (changed texture) for 0.5 and 0.59333
> for cam_distance.
>
> the camera plan is clipping the object.
So just to keep those in the loop that don't follow the bug tracker:
The ring opens when the camera is moved *away* from the object. The object looks
fine when the camera is very close.
This makes clipping a somewhat less likely explanation.
Post a reply to this message
|
|