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Compare this scene in 3.6 and 3.7:
// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.6
// Desc: Basic Scene Example
// Date: mm/dd/yy
// Auth: ?
//
#include "colors.inc"
global_settings {
assumed_gamma 1.0
}
// ----------------------------------------
camera {
location <0.0, 2, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
scale 12
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
// ----------------------------------------
plane {
y, -1
pigment { color rgb <0.7,0.5,0.3> }
}
//// Primitive t04o6250.dat
#ifndef (t04o6250_dot_dat)
#declare t04o6250_dot_dat = torus {
1, 6250/9999
clipped_by {
difference {
box { <0,0,0>, <2,1,2> }
cylinder { <0,0,0>, <0,1,0>, 1 open }
}
}
}
#end // ifndef (t04o6250_dot_dat)
//// Part 3626bps3.dat
#ifndef (_3626bps3_dot_dat)
#declare _3626bps3_dot_dat = union {
object { t04o6250_dot_dat matrix <0,0,8,0,-6.4,0,8,0,0,0,4,0> }
object { t04o6250_dot_dat matrix <-8,0,0,0,-6.4,0,0,0,8,0,4,0> }
object { t04o6250_dot_dat matrix <0,0,8,0,6.4,0,-8,0,0,0,17,0> }
object { t04o6250_dot_dat matrix <8,0,0,0,6.4,0,0,0,8,0,17,0> }
object { t04o6250_dot_dat matrix <0,0,-8,0,-6.4,0,-8,0,0,0,4,0> }
object { t04o6250_dot_dat matrix <8,0,0,0,-6.4,0,0,0,-8,0,4,0> }
object { t04o6250_dot_dat matrix <0,0,-8,0,6.4,0,8,0,0,0,17,0> }
object { t04o6250_dot_dat matrix <-8,0,0,0,6.4,0,0,0,-8,0,17,0> }
}
#end // ifndef (_3626bps3_dot_dat)
//// Model hair_test_2.ldr
#ifndef (hair__test__2_dot_ldr)
#declare hair__test__2_dot_ldr = object {
// Untitled
// Name: hair_test_2.ldr
// Author: Michael Horvath
// Unofficial Model
// ROTATION CENTER 0 0 0 1 "Custom"
// ROTATION CONFIG 0 0
// 1 4 -20 0 0 1 0 0 0 1 0 0 0 1 3626bps3.dat
object {
_3626bps3_dot_dat
// matrix <1-L3SW/26.001,0,0,0,1-L3SW/28,0,0,0,1-L3SW/26.001,0,L3SW/2.8,0>
matrix <1,0,0,0,1,0,0,0,1,-20,0,0>
// material { L3Color4 }
}
}
#end // ifndef (hair__test__2_dot_ldr)
object {
hair__test__2_dot_ldr
pigment {color Red}
}
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