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Greetings,
Can someone check if I made any error on the following script:
It should render [step] nested polygons of [num] sides.
But the rendered picture is bogus for me (both 3.6 & 3.7).
I searched the bugs site, but found no match for polygon.
#default { texture { pigment { rgb 1 }finish { ambient 1.0} } }
camera { orthographic
up 3.5*y
right 3.5*x*image_width/image_height
location <0,0,-4>
look_at <0,0,0>
}
#declare num=5;
#declare step=5;
#macro aa(xx,yy,a)
polygon { (num+1)*step,
#local j=0.70;
#while(j>0.01)
#local i=0;
#while(i<num+1)
j*< cos(i*2*pi/num),sin(i*2*pi/num),0>
#local i=i+1;
#end
#local j=j-0.7/step;
#end
translate <xx-0.0,yy,0>
}
#end
aa(0,0,0)
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Am 04.01.2011 21:21, schrieb Le_Forgeron:
> Greetings,
>
> Can someone check if I made any error on the following script:
> It should render [step] nested polygons of [num] sides.
> But the rendered picture is bogus for me (both 3.6& 3.7).
> I searched the bugs site, but found no match for polygon.
Apparently the polygon code requires start and end points to /exactly/
match in order to recognize the end of a "sub-polygon"; you can work
around this with the following change:
> #default { texture { pigment { rgb 1 }finish { ambient 1.0} } }
>
> camera { orthographic
> up 3.5*y
> right 3.5*x*image_width/image_height
> location<0,0,-4>
> look_at<0,0,0>
> }
>
> #declare num=5;
> #declare step=5;
> #macro aa(xx,yy,a)
>
> polygon { (num+1)*step,
> #local j=0.70;
> #while(j>0.01)
> #local i=0;
> #while(i<num+1)
> j*< cos(i*2*pi/num),sin(i*2*pi/num),0>
replace this with
j*< cos(mod(i,num)*2*pi/num),sin(mod(i,num)*2*pi/num),0>
> #local i=i+1;
> #end
> #local j=j-0.7/step;
> #end
> translate<xx-0.0,yy,0>
> }
> #end
>
> aa(0,0,0)
I'd consider it a bug nonetheless.
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