#declare size_x = 30;
#declare size_y = 30;
#declare maze = array [size_x] [size_y]
#declare py = 0;
#while (py < size_y)
#declare px = 0;
#while (px < size_x)
#declare maze [px] [py] = 1;
#declare px = px + 1;
#end
#declare py = py + 1;
#end
it crashes Pov3.5b5. I was thinking about a memory problem, but a 30x30 table isn't so
big...
* help *
Pierrick
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