POV-Ray : Newsgroups : povray.bugreports : Mesh with no color_map Server Time
14 May 2024 00:14:47 EDT (-0400)
  Mesh with no color_map (Message 1 to 2 of 2)  
From: Rune
Subject: Mesh with no color_map
Date: 21 Jan 2001 17:13:10
Message: <3a6b5ef6$1@news.povray.org>
The following craches POV-Ray:

#declare Tex =
texture {
   pigment {
      spotted
      // color_map {[0,rgb 0][1,rgb 1]}
   }
}
mesh {triangle {x, y, z texture {Tex}}}
// sphere {z,0.1 texture {Tex}}

It doesn't crash if a color_map is specified for the texture, or if the mesh
is replaced by another object.

I'm using POV-Ray for Windows Version 3.1g.watcom.win32 [Pentium II
optimized]

My system is Windows 95 (4.00.950 B) and my computer is a Pentium 150 with
16 MB RAM.

The bug has been verified by Ken and Warp.

Rune


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From: Ron Parker
Subject: Re: Mesh with no color_map
Date: 8 Feb 2001 23:49:34
Message: <slrn986tn2.6ar.ron.parker@fwi.com>
On Sun, 21 Jan 2001 21:51:35 +0100, Rune wrote:
>The following craches POV-Ray:
>
>#declare Tex =
>texture {
>   pigment {
>      spotted
>      // color_map {[0,rgb 0][1,rgb 1]}
>   }
>}
>mesh {triangle {x, y, z texture {Tex}}}
>// sphere {z,0.1 texture {Tex}}

This doesn't crash the current build of 3.5, for what it's worth.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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