POV-Ray : Newsgroups : povray.bugreports : Radiosity speed problems Server Time
22 Nov 2024 19:17:30 EST (-0500)
  Radiosity speed problems (Message 1 to 3 of 3)  
From: Markus Becker
Subject: Radiosity speed problems
Date: 27 Nov 1998 06:21:37
Message: <365E8C26.8FF16A4A@zess.uni-siegen.de>
Hello,

I thought that more people would already know this "bug". But I haven't
seen it mentioned here.

Version: 3.1.watcom.win32.r1

Problem: If you do a rendering with radiosity on, it goes two-pass.
The first pass always seemed very slow to me until I realized that
it speeds up with a factor of at least 20 (twenty!!!) if you click and
hold the title bar of the rendering window. If you do this, radiosity
renderings are only about 50% slower than normal ones.

Somebody should know this and it should be quite easy to fix, I guess
it is a message handling problem between the rendering window and the
calculation thread.

Markus


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From: =Bob
Subject: Re: Radiosity speed problems
Date: 28 Nov 1998 22:49:31
Message: <3660c44b.0@news.povray.org>
I've tried this out since first hearing about it. No speed change noticable 
for me. P-R 3.1r1 for Windows under Win95.

Message <365E8C26.8FF16A4A@zess.uni-siegen.de>, Markus Becker  typed...
>
>Hello,
>
>I thought that more people would already know this "bug". But I haven't
>seen it mentioned here.
>
>Version: 3.1.watcom.win32.r1
>
>Problem: If you do a rendering with radiosity on, it goes two-pass.
>The first pass always seemed very slow to me until I realized that
>it speeds up with a factor of at least 20 (twenty!!!) if you click and
>hold the title bar of the rendering window. If you do this, radiosity
>renderings are only about 50% slower than normal ones.
>
>Somebody should know this and it should be quite easy to fix, I guess
>it is a message handling problem between the rendering window and the
>calculation thread.
>
>Markus

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.html
=Bob


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From: Mike
Subject: Re: Radiosity speed problems
Date: 30 Nov 1998 01:56:31
Message: <3662DC3C.F11A32FC@aol.com>
It depends on the file being rendered.  If it's something that would be fast on
the mosiac preview part, there is a definite difference.  On slower scenes it
may not be as noticable.  This is something I first heard about a year ago.
The thing to notice is it only affects the first pass.  I think I've heard
mentioned that the same thing is true when doing a mosaic preview render.

What it looks like is that the % amount in the title bar keeps repeating unless
the cursor is placed on the title bar and held down.  Then it flies through the
first pass.

-Mike

=Bob wrote:

> I've tried this out since first hearing about it. No speed change noticable
> for me. P-R 3.1r1 for Windows under Win95.
>
> Message <365E8C26.8FF16A4A@zess.uni-siegen.de>, Markus Becker  typed...
> >
> >Hello,
> >
> >I thought that more people would already know this "bug". But I haven't
> >seen it mentioned here.
> >
> >Version: 3.1.watcom.win32.r1
> >
> >Problem: If you do a rendering with radiosity on, it goes two-pass.
> >The first pass always seemed very slow to me until I realized that
> >it speeds up with a factor of at least 20 (twenty!!!) if you click and
> >hold the title bar of the rendering window. If you do this, radiosity
> >renderings are only about 50% slower than normal ones.
> >
> >Somebody should know this and it should be quite easy to fix, I guess
> >it is a message handling problem between the rendering window and the
> >calculation thread.
> >
> >Markus
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/POVring.html
> =Bob


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