POV-Ray : Newsgroups : povray.bugreports : Is sphere_sweep known to be troublesome? : Re: Is sphere_sweep known to be troublesome? Server Time
6 Dec 2023 18:58:02 EST (-0500)
  Re: Is sphere_sweep known to be troublesome?  
From: Reactor
Date: 17 Mar 2010 02:15:01
Message: <web.4ba072c12e5cb7c21aefebc30@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:

> The ENTIRE scene renders slower--every pixel. Moving the
> camera way back--so that the sphere_sweep is barely visible in the
> scene--doesn't change this; in fact, the scene renders even *slower*, which is
> completely counter-intuitive. Changing the tolerance value doesn't affect it.
> Putting all of this together, it *seems* as though there's a 'visible' part of
> the object (the one we see) and an infinitely large INVISIBLE part as well, that
> POV-Ray is also having to do render calculations on --the outside artifacts
> showing up as vestiges of this part.

That makes me wonder what the effects of a clipping or bounding shape would be.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.