#version 3.8;

light_source {
    <100, 100, -100>
    1
}

union {
    plane { y, -0.0001 }
    cylinder {
        <0, 0, 0>,
        <0, 20, 0>,
        5
        texture { uv_mapping pigment { brick color rgb 0 color rgb 1 } }
    }
    cylinder {
        <0, 0, 0>,
        <0, 20, 0>,
        5
        texture { uv_mapping pigment { brick color rgb 0 color rgb 1 } }
        translate <20, 0, 0>
    }        
}    

camera {
    location <0, 2.6*12, -2.6*36>
    look_at <0, 0, 0>
    angle 45
    right x*image_width/image_height
}