//scale 1 = 1cm #version 3.1; //Settings for the render. #declare final = true; //This decides the Max_trace_level and other settings. #declare tDefault = texture {} #declare tMyDefault = texture { pigment { rgb <1,0,0> } finish { ambient 0 } } #default { texture {tDefault} } //wood 10 #include "colors.inc" #include "woods.inc" global_settings { assumed_gamma 1.0 #if(final) max_trace_level 80 //There is lots of reflection and inter-reflection in the candle #else max_trace_level 25 #end } camera { location <-75.0, 190, -150.0> direction 3.5*z right 4/3*x look_at <0.0, 100, 0.0> } background { colour rgb 0 } light_source { #declare lX = 1500; #declare lY = 1000000; #declare lZ = -15000000; color rgb 1 shadowless fade_distance vlength() / 3 fade_power 2 } light_source { <20, 180, -80> color rgb <1,1,1> spotlight point_at <0, 100, 0> radius 8 tightness 50 falloff 14 } box { <-50,90,-100>,<50,100,100> texture { T_Wood10 } } #default { texture {tMyDefault} }