// ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions // create a regular point light source light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color translate <20, -10, 20> } light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color translate <20, 10, 20> } light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color translate <-20, 0, 10> } camera { location <0.0 , 10, -5> look_at <0.0 , 0.0 , 0.0> } #macro IPoint(Total, P1, P2, Current)#declare IReturn = (P1+(P2-P1)*Current/Total);#end #declare Foot_rot = <0,30,0>; #declare LLeg_rot = <0,-75,0>; #declare Leg_rot = <0,45,0>; #include "roboleg.inc" object { Leg rotate Leg_rot translate<0,-3,0>} #declare Foot_rot = <0,75,0>; #declare LLeg_rot = <0,-90,0>; #declare Leg_rot = <0,30,0>; #include "roboleg.inc" object { Leg rotate Leg_rot translate<0,3,0>}