POV-Ray : Newsgroups : povray.binaries.utilities : sky light render Server Time
19 Apr 2024 11:07:33 EDT (-0400)
  sky light render (Message 38 to 47 of 47)  
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From: And
Subject: Re: sky light render
Date: 21 Jan 2019 09:05:01
Message: <web.5c45d06f87bb2a51f82eb7cf0@news.povray.org>
I just want to show the previous images that I rendered with my program.


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Download 'test21 density1.2 reduce_at4 level32 3hr48m.png' (825 KB)

Preview of image 'test21 density1.2 reduce_at4 level32 3hr48m.png'
test21 density1.2 reduce_at4 level32 3hr48m.png


 

From: And
Subject: Re: sky light render
Date: 21 Jan 2019 09:05:02
Message: <web.5c45d10087bb2a51f82eb7cf0@news.povray.org>
The lower sun(15 degree above horizon)


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Download 'test24 sun15 level32 23hr.png' (755 KB)

Preview of image 'test24 sun15 level32 23hr.png'
test24 sun15 level32 23hr.png


 

From: And
Subject: Re: sky light render
Date: 21 Jan 2019 09:10:01
Message: <web.5c45d1b787bb2a51f82eb7cf0@news.povray.org>
This one is rendered by my father's computer, faster than my notebook.

This one shows the bug.


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Download 'test1 30 density1.4 30hr45m.png' (1238 KB)

Preview of image 'test1 30 density1.4 30hr45m.png'
test1 30 density1.4 30hr45m.png


 

From: And
Subject: Re: sky light render
Date: 29 Jan 2019 01:40:01
Message: <web.5c4ff44087bb2a515536cfec0@news.povray.org>
Using df3 file from Pov-ray output.

#declare p_dens =
pigment{
spherical
    color_map{
            [0.22 rgb 0]
            [0.32 rgb 1]
            [1.0 rgb 1]
             }
   scale 4.4
   warp{turbulence .8 omega .7}
}


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Attachments:
Download 'test13 sun60 level18 20hr30m color3.png' (863 KB)

Preview of image 'test13 sun60 level18 20hr30m color3.png'
test13 sun60 level18 20hr30m color3.png


 

From: And
Subject: Re: sky light render
Date: 29 Jan 2019 01:40:02
Message: <web.5c4ff49087bb2a515536cfec0@news.povray.org>
And This is the Pov-ray version:

using two point lights.


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Attachments:
Download 'df3_convert_test 2 res200.png' (76 KB)

Preview of image 'df3_convert_test 2 res200.png'
df3_convert_test 2 res200.png


 

From: And
Subject: Re: sky light render
Date: 1 Mar 2019 06:40:01
Message: <web.5c7919c987bb2a51e50399380@news.povray.org>
material with scattering and absorb.


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Attachments:
Download 'test8 15hr.png' (788 KB)

Preview of image 'test8 15hr.png'
test8 15hr.png


 

From: And
Subject: Re: sky light render
Date: 1 Mar 2019 06:45:01
Message: <web.5c791a2187bb2a51e50399380@news.povray.org>
Only scattering, no absorb


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Download 'test9 22hr.png' (705 KB)

Preview of image 'test9 22hr.png'
test9 22hr.png


 

From: And
Subject: Re: sky light render
Date: 1 Mar 2019 06:50:00
Message: <web.5c791be587bb2a51e50399380@news.povray.org>
Another scattering and absorb. The light source and atmosphere is the same on
these three images.


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Download 'test10 8hr30m.png' (809 KB)

Preview of image 'test10 8hr30m.png'
test10 8hr30m.png


 

From: And
Subject: Re: sky light render
Date: 1 Mar 2019 06:55:01
Message: <web.5c791c9887bb2a51e50399380@news.povray.org>
pure sky


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Attachments:
Download 'test5 16hr.png' (385 KB)

Preview of image 'test5 16hr.png'
test5 16hr.png


 

From: And
Subject: Re: sky light render
Date: 4 Mar 2019 00:55:01
Message: <web.5c7cbd3f87bb2a513f2b4cb30@news.povray.org>
I'm proud of my ability. It is really like smoke(with the help of blender). At
least I have known how to simulate the optical process and produce the correct
result. The render speed is slow. So I found another algorithm metropolis light
transport to study.. for the future.


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Attachments:
Download 'test12 16hr.png' (760 KB)

Preview of image 'test12 16hr.png'
test12 16hr.png


 

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