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29 Mar 2024 03:34:02 EDT (-0400)
  sky light render (Message 11 to 20 of 47)  
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From: omniverse
Subject: Re: sky light render
Date: 7 Jan 2017 20:05:01
Message: <web.58718ff387bb2a519c5d6c810@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
>
> These images took unfavorable render time, about 12 hours for the left two
> demos, they are from a 1024x512 spherical image.
>
> My computer is amd fx-8350 but in fact I can only run it in half speed with my
> program.
>
> I ever tried the "reduse noise" filter of Photoshop and it is what benefit the
> situation so write a filter is a solution, too.

Whew! Yeah, long time.

I don't know how you're doing these but the last 4 skies look very good if I
ignore the color noise.

If you could monochrome the most intense colors that might help.

Bob


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From: Thomas de Groot
Subject: Re: sky light render
Date: 8 Jan 2017 03:17:52
Message: <5871f5b0$1@news.povray.org>
On 7-1-2017 12:36, And wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 7-1-2017 9:15, And wrote:
>>> Hard work.
>>>
>>
>> LOL
>>
>> It is coming along well as far as I can judge. As an indication, can you
>> tell us what the render time is for those images, particularly when you
>> get rid of the noise (more samples)?
>>
>> --
>> Thomas
>
> These images took unfavorable render time, about 12 hours for the left two
> demos, they are from a 1024x512 spherical image.
>
> My computer is amd fx-8350 but in fact I can only run it in half speed with my
> program.
>
>
> I ever tried the "reduse noise" filter of Photoshop and it is what benefit the
> situation so write a filter is a solution, too.
>

Hmm yes, what I thought. That may give trouble when integrated into a 
landscape scene with trees and such.

-- 
Thomas


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From: And
Subject: Re: sky light render
Date: 8 Jan 2017 09:30:01
Message: <web.58724c1c87bb2a51e7f9745e0@news.povray.org>
"omniverse" <omn### [at] charternet> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> >
> > These images took unfavorable render time, about 12 hours for the left two
> > demos, they are from a 1024x512 spherical image.
> >
> > My computer is amd fx-8350 but in fact I can only run it in half speed with my
> > program.
> >
> > I ever tried the "reduse noise" filter of Photoshop and it is what benefit the
> > situation so write a filter is a solution, too.
>
> Whew! Yeah, long time.
>
> I don't know how you're doing these but the last 4 skies look very good if I
> ignore the color noise.
>
> If you could monochrome the most intense colors that might help.
>
> Bob


I don't understand.


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From: And
Subject: Re: sky light render
Date: 8 Jan 2017 09:55:01
Message: <web.587251fc87bb2a51e7f9745e0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 7-1-2017 12:36, And wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >> On 7-1-2017 9:15, And wrote:
> >>> Hard work.
> >>>
> >>
> >> LOL
> >>
> >> It is coming along well as far as I can judge. As an indication, can you
> >> tell us what the render time is for those images, particularly when you
> >> get rid of the noise (more samples)?
> >>
> >> --
> >> Thomas
> >
> > These images took unfavorable render time, about 12 hours for the left two
> > demos, they are from a 1024x512 spherical image.
> >
> > My computer is amd fx-8350 but in fact I can only run it in half speed with my
> > program.
> >
> >
> > I ever tried the "reduse noise" filter of Photoshop and it is what benefit the
> > situation so write a filter is a solution, too.
> >
>
> Hmm yes, what I thought. That may give trouble when integrated into a
> landscape scene with trees and such.
>
> --
> Thomas


I want to give up...
I posted the fruit too early... I just tested the cloud shape and it is hard to
control. And too much work (includes reducing the render time) in the future.


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From: clipka
Subject: Re: sky light render
Date: 8 Jan 2017 11:16:56
Message: <587265f8$1@news.povray.org>
Am 08.01.2017 um 15:51 schrieb And:

> I want to give up...

And we want you to continue ;)

> I posted the fruit too early... I just tested the cloud shape and it is hard to
> control. And too much work (includes reducing the render time) in the future.

"Hard to control" is just a pessimist's way of saying "something
encouraging to toy around with".

As for the render times, I gather that this whole thing is a stand-alone
program, right? So maybe it would be worth trying to port this to OpenCL
and get your graphics card to do the job. I reckon the computations
should lend themselves to the architecture of GPUs.


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From: clipka
Subject: Re: sky light render
Date: 8 Jan 2017 11:43:23
Message: <58726c2b$1@news.povray.org>
Am 08.01.2017 um 17:16 schrieb clipka:
> Am 08.01.2017 um 15:51 schrieb And:
> 
>> I want to give up...
> 
> And we want you to continue ;)

That said, if you decide to cease work on it, maybe you could publish
the source code under some free-ish license, so that others could pick
up on it. From what I see, it has a lot of potential that would be a
pity to waste.


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From: omniverse
Subject: Re: sky light render
Date: 8 Jan 2017 12:45:01
Message: <web.587279e887bb2a519c5d6c810@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> "omniverse" <omn### [at] charternet> wrote:
> > "And" <49341109@ntnu.edu.tw> wrote:
> > >
> > > These images took unfavorable render time, about 12 hours for the left two
> > > demos, they are from a 1024x512 spherical image.
> > >
> > > My computer is amd fx-8350 but in fact I can only run it in half speed with my
> > > program.
> > >
> > > I ever tried the "reduse noise" filter of Photoshop and it is what benefit the
> > > situation so write a filter is a solution, too.
> >
> > Whew! Yeah, long time.
> >
> > I don't know how you're doing these but the last 4 skies look very good if I
> > ignore the color noise.
> >
> > If you could monochrome the most intense colors that might help.
> >
> > Bob
>
>
> I don't understand.

I was thinking of post-processing filter, too, like was mentioned before. I
don't know how possible that is though. Idea being, desaturate colors that go
beyond a certain threshold since the overall colors of the sky isn't fully one
color or the other.

Of course, that still would show a kind of colorless noise. The ideal thing
would be to duplicate nearby colors and replace the intense red, green and blue
colors with those. Yet again I don't know the limitations to such filter
creation. Just was thinking out loud.


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From: And
Subject: Re: sky light render
Date: 9 Jan 2017 02:00:05
Message: <web.587333d087bb2a51473b58ee0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 08.01.2017 um 15:51 schrieb And:
>
> > I want to give up...
>
> And we want you to continue ;)
>
> > I posted the fruit too early... I just tested the cloud shape and it is hard to
> > control. And too much work (includes reducing the render time) in the future.
>
> "Hard to control" is just a pessimist's way of saying "something
> encouraging to toy around with".

Ha ha..

> As for the render times, I gather that this whole thing is a stand-alone
> program, right? So maybe it would be worth trying to port this to OpenCL
> and get your graphics card to do the job. I reckon the computations
> should lend themselves to the architecture of GPUs.


GPU is an unfamiliar field to me.

> That said, if you decide to cease work on it, maybe you could publish
> the source code under some free-ish license, so that others could pick
> up on it. From what I see, it has a lot of potential that would be a
> pity to waste.

That's a good idea but the code is ugly currently(ew). If I decide to cease
work, I will publish it that time


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From: And
Subject: Re: sky light render
Date: 9 Jan 2017 02:10:01
Message: <web.5873366b87bb2a51473b58ee0@news.povray.org>
"omniverse" <omn### [at] charternet> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > "omniverse" <omn### [at] charternet> wrote:
> > > "And" <49341109@ntnu.edu.tw> wrote:
> > > >
> > > > These images took unfavorable render time, about 12 hours for the left two
> > > > demos, they are from a 1024x512 spherical image.
> > > >
> > > > My computer is amd fx-8350 but in fact I can only run it in half speed with my
> > > > program.
> > > >
> > > > I ever tried the "reduse noise" filter of Photoshop and it is what benefit the
> > > > situation so write a filter is a solution, too.
> > >
> > > Whew! Yeah, long time.
> > >
> > > I don't know how you're doing these but the last 4 skies look very good if I
> > > ignore the color noise.
> > >
> > > If you could monochrome the most intense colors that might help.
> > >
> > > Bob
> >
> >
> > I don't understand.
>
> I was thinking of post-processing filter, too, like was mentioned before. I
> don't know how possible that is though. Idea being, desaturate colors that go
> beyond a certain threshold since the overall colors of the sky isn't fully one
> color or the other.
>
> Of course, that still would show a kind of colorless noise. The ideal thing
> would be to duplicate nearby colors and replace the intense red, green and blue
> colors with those. Yet again I don't know the limitations to such filter
> creation. Just was thinking out loud.

I got it. That is something like the median filter. Well


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From: And
Subject: Re: sky light render
Date: 25 Jun 2018 02:45:02
Message: <web.5b308f5187bb2a512d85b1510@news.povray.org>
Some new updates here


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test7 2 level8 52h20m.png


 

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