Little by little and simple format converter is turning into an online
workshop for exploring and painting models, so, I guess, it's time for
rebranding :).
-- In this release (0.10b "Pingouin") --
1. Start of the materials library: 12 items from Mikes Miller's
collection (look at 'materials' directory of scene template:
https://povlab.yesbird.online/studio/data/download/studio.zip and render
samples_default.pov to browse whole collection).
2. Processing materials tags from the "extras" section of GLB/GLTF to
support external material assignment (for ex, in Blender).
/*
"extras": {
"povray": {
"material": "M_glass_green_water"
}
},
*/
3. In export file accuracy decreased to 6 digits to reduce the size
(thanks to 'kurtz le pirate').
4. Export format typo fixed (thanks to 'jr').
-- Known issues --
1. On import GLB/GLTF groups are not supported yes, so some issues
are possible (ex. 'Ingenuity Mars Helicopter.glb' from Mr).
-- In future releases --
1. Fixing GLB/GLTF groups issue
2. Extending materials library (please send your ideas and proposals
about content and organization).
3. Saving model in GLB format with materials tags to preserve materials
for future edit.
4. Passing Three.js camera position to POV scene for more precision
control.
5. Server-side rendering in preview window.
I will be very glad to get any feedback about the present state of the
project, ideas about new features and assistance in development
(at POV-Ray side).
--
YB
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