//========================================= // Leaf & Tree examples for the MakeTree macro // (c) 1999 Gilles Tran tran@inapg.inra.fr //========================================= // Curved tree with long branches // The curvature is obtained through the vpush vector <1,-0.8,0> #include "colors.inc" //========================================= // Some tree textures //========================================= // simple tree texture for tests //----------------------------------------- #declare txtTree_0=texture{pigment{Tan}} //----------------------------------------- // tree texture with a image_map //----------------------------------------- //#declare txtTree_1=texture{pigment{image_map{png "treepig.png" map_type 2 interpolate 2 }}} //----------------------------------------- // crackle tree textures //----------------------------------------- #declare colBark=rgb <1,0.6,0.31>; // nice brown #declare txtTree_2=texture{pigment{crackle turbulence 0.4 lambda 3.2 color_map{[0 color colBark*.3][0.1 color colBark*.4][0.6 color colBark*.8] [1 color colBark*1.2]}} finish{ambient 0.1} scale <0.2,0.7,0.2>*1} //----------------------------------------- #declare colBark=rgb <1,0.8,0.51>*0.8; // dirty brown #declare txtTree_3=texture{pigment{crackle turbulence 0.4 lambda 3.2 color_map{[0 color colBark*.3][0.1 color colBark*.4][0.6 color colBark*.8] [1 color colBark*1.2]}} finish{ambient 0.1} scale <0.2,0.7,0.2>*1} //----------------------------------------- #declare colBark=rgb <1,0.8,0.51>*2; // light brown #declare txtTree_4=texture{pigment{crackle turbulence 0.4 lambda 3.2 color_map{[0 color colBark*.3][0.1 color colBark*.4][0.6 color colBark*.8] [1 color colBark*1.2]}} finish{ambient 0.1} scale <0.2,0.7,0.2>*1} //----------------------------------------- // birch-like tree texture //----------------------------------------- #declare colBark=rgb <1,0.8,0.64>; // light brown, white #declare txtTree_5=texture{pigment{gradient y turbulence 0.7 lambda 4 color_map{[0 color colBark*.3] [0.1 color colBark][0.9 color colBark][1 color colBark*.4]}} finish{ambient 0.1}} texture{pigment{bozo turbulence 0.7 lambda 4 color_map{[0 color colBark*.2][0.1 color colBark*.3] [0.3 color colBark*.4][0.4 color Clear][0.9 color Clear][1 color colBark*.4] }}finish{ambient 0.1}} //----------------------------------------- // spiral tree texture //----------------------------------------- #declare colBark=rgb <1,0.6,0.2>; #declare txtTree_6=texture{pigment{spiral1 8 turbulence 0.5 lambda 4 color_map{[0 color colBark*.3] [0.3 color colBark*0.5][0.9 color colBark][1 color colBark*.4] }} finish{ambient 0.1} scale <1,3,1>} texture{pigment{bozo turbulence 0.7 lambda 3 color_map{[0 color Clear][0.1 color colBark*.1] [0.4 color Clear][0.9 color Clear][1 color colBark*.4] }} finish{ambient 0.1}} //----------------------------------------- // mottled tree texture // added by B.H. //----------------------------------------- #declare colBark=rgb <0.35,0.5,0.4>*0.7; // dark green and brown #declare txtTree_7=texture{pigment{wrinkles turbulence 0.3 lambda 2 color_map{[0 color colBark*<1.4,1,1.2>][0.1 color colBark*<1,1.1,0.9>][0.6 color colBark*<1.2,0.9,0.7>] [1 color colBark*<2,1,0.5>]} ramp_wave} finish{ambient 0.1} scale <0.2,0.7,0.2>*1} //========================================= // Leaf color and textures //----------------------------------------- // Simple leaf textures //----------------------------------------- #declare colLeaf=rgb <0.4,1,0.3>*0.4; // nice green #declare txtLeaf_0=texture{pigment{colLeaf} finish{ambient 0.1 specular 0.3 roughness 0.01}} //----------------------------------------- #declare colLeaf=rgb <0.6,1,0.3>*0.8; // yellow clear green #declare txtLeaf_1=texture{pigment{colLeaf} finish{ambient 0.1 specular 0.3 roughness 0.01}} //----------------------------------------- #declare colLeaf=rgb <0.65,1,0.3>*0.3; // olive green #declare txtLeaf_3=texture{pigment{colLeaf} finish{ambient 0.1 specular 0.3 roughness 0.01}} //----------------------------------------- // Autumn leaf (bad...) //----------------------------------------- #declare colLeaf_1=rgb <0.4,1,0.3>*0.4; // green #declare colLeaf_2=rgb <1,0.8,0.3>*0.8; // yellow #declare colLeaf_3=rgb <1,0.2,0.1>*0.8; // red #declare txtLeaf_4=texture{ pigment{bozo turbulence 0.5 color_map{[0.0 color colLeaf_1][0.3 color colLeaf_2] [0.5 color colLeaf_3][0.7 color colLeaf_2][1.0 color colLeaf_1] }} finish{ambient 0.1 specular 0.3 roughness 0.01}} //----------------------------------------- // Yellow and greenish (need scaling) //----------------------------------------- #declare colLeaf_1=rgb <0.7,1,0.2>*0.8; // greenish #declare colLeaf_2=rgb <1,0.7,0.2>*0.8; // yellow #declare txtLeaf_5=texture{pigment{agate color_map{[0.0 color colLeaf_1][0.3 color colLeaf_2] [0.7 color colLeaf_2][1.0 color colLeaf_1] }} finish{ambient 0.1 specular 0.3 roughness 0.01} scale 10} //----------------------------------------- // Green divided or sectioned leaf // added by B.H. //----------------------------------------- #declare colLeaf_0=rgbt <0.5,0.9,0.6,1>*0.9; // clear green #declare colLeaf_1=rgb <0.4,0.7,0.3>*0.7; // green #declare txtLeaf_7=texture{pigment{gradient x pigment_map {[.2 colLeaf_0][.2 colLeaf_1]} frequency 6} finish{ambient 0.1 diffuse 0.7 specular 0.2 roughness 0.03}}