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Inverse only applies to unions, differences, etc...
You want to apply a warp statement to the object.
from the docs...
However, by specifying our turbulence inside warp statement you tell
POV-Ray that the order in which turbulence, transformations and other
warps are applied is significant. Here's an example of a turbulence warp.
  warp { turbulence <0,1,1> octaves 3 lambda 1.5 omega 0.3 }
The significance is that this
 pigment {
   wood
   translate <1,2,3> rotate x*45 scale 2
   warp { turbulence <0,1,1> octaves 3 lambda 1.5 omega 0.3 }
 }
produces different results than this...
 pigment {
   wood
   warp { turbulence <0,1,1> octaves 3 lambda 1.5 omega 0.3 }
   translate <1,2,3> rotate x*45 scale 2
 }
You may specify turbulence without using a warp statement. However you
cannot control the order in which they are evaluated unless you put them
in a warp
Josh English
eng### [at] spiritone com
Hassoun wrote:
> Hi
> can i use "inverse" to reverse the order (or the sequence) in which
> objects are modified (translated, rotated, scaled)? any info of how to
> do this operation?
>
> thanks in advance
> Hassoun
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On Tue, 27 Apr 1999 08:12:44 -0700, Josh English wrote:
>Inverse only applies to unions, differences, etc...
Not true.  It applies to all objects with insides.  It just doesn't
usually matter except in CSG (and in bounded_by and clipped_by) and
perhaps with media.
 
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Please do NOT cross post like this. Especially into such an irrelevant
group for this question.
Hassoun wrote:
> 
> Hi
> can i use "inverse" to reverse the order (or the sequence) in which
> objects are modified (translated, rotated, scaled)? any info of how to
> do this operation?
> 
> thanks in advance
> Hassoun
-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aol com?Subject=PoV-News
 
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