POV-Ray : Newsgroups : povray.binaries.scene-files : Shay's CSG challenge Server Time
19 Apr 2024 03:33:15 EDT (-0400)
  Shay's CSG challenge (Message 1 to 2 of 2)  
From: Cousin Ricky
Subject: Shay's CSG challenge
Date: 28 Aug 2013 22:20:01
Message: <web.521eae1be0fbc20d540235480@news.povray.org>
Enjoy!


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Attachments:
Download 'callwood-ikebana-csg.zip' (135 KB)

From: Cousin Ricky
Subject: Re: Shay's CSG challenge
Date: 22 Sep 2013 22:25:01
Message: <web.523fa57771d09612306548240@news.povray.org>
I clipped two tori using boxes instead of planes, and that alone decreased
render times by 12 to 15% (speed increase of 13 to 18%)!

I also messed around with various ways of slicing up the base of the object, but
the results ranged from marginal improvement to drastic slowdown, so I left that
alone.

The optimized code is attached.


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Attachments:
Download 'callwood-ikebana-csg-1.1.zip' (131 KB)

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