POV-Ray : Newsgroups : povray.binaries.scene-files : Debug my mesh2 macro! Server Time
24 Apr 2024 10:25:39 EDT (-0400)
  Debug my mesh2 macro! (Message 1 to 2 of 2)  
From: gregjohn
Subject: Debug my mesh2 macro!
Date: 2 Oct 2007 07:55:00
Message: <web.47023184393b433d34d207310@news.povray.org>
I've been working on a macro to do character animation. It is similar to
Mike Williams' sweep mesh work, only this one allows for any spline as the
cross section along each point. Thus  instead of a "worm" one can have a
thigh shape, a calf muscle shape, a lower calf shape, etc.   It may also
seem like I'm doing a bunch of funny business with redefining my splines
back and forth, but this allows me to have a smoothly varying radius.

But as you can see, something is going haywire when it has to bend over!

(scene file to p.b.s-f.  image file to p.b.i.)


Post a reply to this message


Attachments:
Download 'gmesh18.pov.txt' (8 KB)

From: gregjohn
Subject: Re: Debug my mesh2 macro!
Date: 2 Oct 2007 20:30:01
Message: <web.4702e212b4a2659c34d207310@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> I've been working on a macro to do character animation.
....
> (scene file to p.b.s-f.  image file to p.b.i.)


Post a reply to this message


Attachments:
Download 'gmesh26.pov.txt' (6 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.