Attached is a scene with an image to use as a hightfield. Mentioned in
the thread â€śRestructured Parser wants Testingâ€ť in povray.beta-test.
To spare my embarrassment it is a proof of concept and Iâ€™ve done little
to make it look pretty.
The code for the heightfield still has my original path. So that will
need to be changed.
There is also a closing â€ś}â€ť that I had to comment out and donâ€™t
There is a workaround for exporting the trace code from Bishop3D that
comments out an object called â€śDummy0â€ť.
The variable â€śDensityâ€ť controls the density of the grass blades (and
flowers on the ground).
I would be more than pleased if anyone can improve the logic of planting
the grass and flowers.
Credits and blame. ;)
The B3D workaround was devised by StephenS.
The ground texture was donated to the Moray community by Thomas DeG.
The sphere_sweep was made by using jrâ€™s hilbert2d utility.
Thatâ€™s it. There is no one else I can blame. :)
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Download 'hilbertflowers_3b2m2a3_.zip' (244 KB)