POV-Ray : Newsgroups : povray.binaries.scene-files : Translucency Effect Server Time
20 Apr 2024 09:31:54 EDT (-0400)
  Translucency Effect (Message 1 to 3 of 3)  
From: Samuel Benge
Subject: Translucency Effect
Date: 12 Sep 2006 20:53:08
Message: <45075674@news.povray.org>
See P.B.i. for corresponding images....

~Sam


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From: Marc
Subject: Re: Translucency Effect
Date: 14 Sep 2006 03:17:35
Message: <4509020f@news.povray.org>

45075674@news.povray.org...
> See P.B.i. for corresponding images....
>
> ~Sam
>
Thanks Sam :-)

It is simple to tune and fast to render

But I wonder why the effect disapear when I add an object to the scene as...

box{-1,1 texture {pigment {color rgb 1} finish {ambient 0} } translate
x*-200000 }// can translate anywhere, the result is the same



Marc


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From: Samuel Benge
Subject: Re: Translucency Effect
Date: 15 Sep 2006 15:29:42
Message: <450aff26@news.povray.org>
Marc wrote:
> Thanks Sam :-)

Hey, if it helps, you're very welcome!

> It is simple to tune and fast to render
> 
> But I wonder why the effect disapear when I add an object to the scene as...
> 
> box{-1,1 texture {pigment {color rgb 1} finish {ambient 0} } translate
> x*-200000 }// can translate anywhere, the result is the same

I wonder why that happens too..... I have only one fix so far, and it 
works pretty well. Basically, it involves putting all scene objects in a 
merge{} statement. The objects you want to be translucent go inside 
either merge or intersection brackets.

Attached is the updated scene file with comments to aid you better. 
Please tell me how it works for you, good or bad.

~Sam


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