POV-Ray : Newsgroups : povray.binaries.scene-files : faked translucency mapping : Re: faked translucency mapping Server Time
18 May 2024 07:17:17 EDT (-0400)
  Re: faked translucency mapping  
From: Norbert Kern
Date: 29 May 2020 17:25:05
Message: <web.5ed17cdbe407a14fafdd13e10@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 24/04/2020 om 21:06 schreef Norbert Kern:
> > Povray doesn't support translucency mapping :-(
> >
> OK. So I studied your code which - as always - is brilliant for its
> simple and smart solution. I wonder how you came to think of this?
> One question: leaf_tl was generated by you, I suppose. I can see a
> number of ways to do this, in particular by combining leaf_b and leaf_c
> (The inversed twig of leaf_a is added of course) in a smart way in GIMP
> for instance, or by simply tonemapping in GIMP.
> In any case, there is some work to do next time I need a tree! :-)
> Thanks for sharing! Keep corona-free!
> --
> Thomas

Hi Thomas,
here it was the "easy way" to get a fitting tl_map - photoshop...

Of course I tried other ways to "automate" it, but The real cause of not further
investigating it further was - it was slow.
In the end I used a partial render of the big oak at the middle left, because
render speed was only a fifth.

The real use of the fake is for more intimate scenes with single usage - at
least until we get a real implementation of translucency maps and all the other
types of texture maps swirling around DAZ studio - roughness, normal, ao-maps
and so on...

Personally I don't fear corona anymore, because my family had an obsure severe
illness back in march/april - and I never was a hypochondriac. I'll invest in
antibody tests, when they are available at a reasonable price.


and Keep corona-free!

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