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Op 28-5-2021 om 17:11 schreef Thomas de Groot:
> The granite macro has been overhauled once again. Please find (and play
> with) the latest beta version (1.4) and the first granite include file
> (DakotaRedGranite.inc) which is also the default if you do not use the
> file including parameter.
>
> Put it through its paces!
>
I forgot to mention an important info:
To load an external granite file, you need to put the following two
lines in your scene before calling the macro:
#declare Granite_file = "DakotaRedGranite.inc"
#include Granite_file
"Granite_file" is an imperative name for the macro to read/test.
Otherwise, you can call any file you want ("MyOwnBackyardGranite.inc")
provided that you use exactly the same array names as in the default
("DakotaRedGranite.inc") and adapt the number of entries, where
necessary, for each array.
--
Thomas
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