POV-Ray : Newsgroups : povray.binaries.scene-files : Dakota Red Granite macro - beta #1 : Re: Dakota Red Granite macro - beta #1.1 Server Time
23 Jun 2024 03:28:52 EDT (-0400)
  Re: Dakota Red Granite macro - beta #1.1  
From: Thomas de Groot
Date: 17 May 2021 02:00:07
Message: <60a20667@news.povray.org>
Op 16/05/2021 om 16:07 schreef Bald Eagle:
> This is looking great  :)
<grin> You reminded me of the Stanford objects. I shall need to dig them 
up again from the dust. They are good test objects indeed.

> I am thinking that we could consolidate the color_map code by using a macro, so
> you can select which macro to run, rather than which full color map to parse.
> In that line of thinking, we could also perhaps make the color map itself a lot
> smaller using and array and a loop.
Possibly. I saw your suggestion later in this thread and shall put it 
through the mill.

> Looking through the extensive amount of code you've written (wow, impressive  :O
> )
It grows all by itself...

> I'm thinking that my suggestion for
> #local not_0 = 1/256;
> was close, but that would not give a pure black.  Maybe 1/257 to give a pure
> black monitor color but still not 0;
I think it is a trivial difference. As Alain said, no real black in 
nature, and the black pigments here represent micas, which are far from 
pitch black anyway.

> I think it will take some time and more experimentation to see what sorts of
> things we can make - and break  :D
Oh, I am sure it will ;-)


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