#include "boats/boat10/body.inc"

#declare Txt = texture{
	pigment{
		wood 
		scale 0.55 
		warp {turbulence 0.6 octaves 5 lambda 2.6 omega 0.61}
		scale<0.08, 0.08, 0.5> 
		color_map {
			[ 0.0 rgb<0.26, 0.16, 0.12>]
    		[ 0.4 rgb<0.19, 0.17, 0.12>]
    		[ 0.8 rgb<0.17, 0.15, 0.12>]
		}
	} 
	finish {diffuse 0.7}
	rotate y*90 scale<1, 0.2, 1>
}

#declare Boat10 = object {
	Body
	texture{Txt}
}
