// Persistence of Vision Ray Tracer Scene Description File
// File: water.inc
// Desc: water setup for capricio scene
// Date: March 2003
// Auth: Christoph Hormann

#include "functions.inc"

#declare fn_RMF=
  function {
    f_ridged_mf(x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2)
  }

#declare M_Water_1 =
material {
texture {pigment {color rgb 1} finish {diffuse 0 ambient 1}}
}

box {
  <-160, -3, -160>, <160, 0, 160>

  material {
    M_Water_1
  }

  hollow on
  scale 0.9
}

plane {
  y, -0.8
  texture {
    pigment { color rgb <1,1,0.8>*0.5 }
    finish { ambient 0 diffuse 0.6 }
  }
}

