#declare T_DEFAULT = texture {txtSkin} 

#include "PcmPipes2.inc"
#include "MakeTreeb03.inc" 

#macro create_mesh () cylinder1_mesh (0.02,0,0,1) #end

object {
        read_mesh ("Cow.pcm")
        scale 6
        rotate z*-90 rotate x*90
        rotate y*-55
        translate <-8.5-0.3,-22.2,-8>
}