background { color rgb <1.0,1.0,1.0> } global_settings { ambient_light <0.3,0.3,0.3> } #include "colors.inc" #include "textures.inc" light_source{<10,10,-10> color White} #declare dist = 1.5; camera {location right <0, 4/3, 0> up <0,0,1> look_at <0.0 , 0.0 , 0.0>} #declare theinterior = interior { media { absorption <1,1,1>*30 density { density_file df3 "data.df3" interpolate 1 color_map { [0.00 rgb <0,0,0>] [0.2 rgb <0,0,1>] [0.4 rgb <0,1,0>] [1.00 rgb <1,0,0>] } } } } box { <0,0,0>, <1,1,1> pigment { rgbf 1 } interior { theinterior } hollow }