#version 3.6; #local EdgeL = spline { natural_spline 0/3 <-.1,0,0> 1/3 <-4,0,2> 2/3 <-4,0,5> 3/3 <-.01,0,10> } #local EdgeR = spline { natural_spline 0/3 <.1,0,0> 1/3 <4,0,2> 2/3 <4,0,5> 3/3 <.01,0,10> } #local Spine = spline { natural_spline 0/3 <0,0,0> 1/3 <0,1,2> 2/3 <0,0,5> 3/3 <0,0,10> } //left side using patches #local Grain=15; #local I=0;#while (I scale 10 } } camera { location vrotate (<0,0, -10>,<40,90,0>) right x*image_width/image_height look_at <0.0, 0.0, 5.0> } light_source { 0 color rgb 1 // light's color translate vrotate (<0,0, -1000>,<60,60,0>) }