   *******************************************************************

   BH_BROWN00.TXT                                            20 aPR 00


   BH_BROWN00.ZIP contains BH_BROWN00.INC   all #declares
                           BH_BROWN00.POV   scene description
                           BH_BROWNnn.JPG   320x240 picture
                           BH_COURTnn.JPG   320x240 picture  
                           BH_BROWN00.TXT   this file
                           13_COL.INC       makes columns
                           13_COL.COL       colors columns

      *THIS VERSION SUPERCEEDS ALL THE PREVIOUSLY PUBLISHED FILES*

   *******************************************************************

   This INClude file contains all the #declare statements to render
   two versions of a multi-story brownstone-style apartment building.
   It was written for the IRTC Group Image Project, Fall 1999, 
   "A Street Fair".


   1.    #macro BH_Make_Building (Start_X, APT_Width, Nbr_Units)

   This #macro renders a block of buildings facing south (-z).

   The lower left front corner is specified in Start_X.

   Currently APT_Width = 25 units. This particular building unit is that
   wide, but in future designs it could be any width.

   Nbr_Units determines the width of the whole block of apartments.  It
   may be necessary to center the building on the map so it fits the
   street layout.

   The render was designed in 1 pov unit = 1 foot but the IRTC Standard 
   #declares for scaling are included so it can be scaled and translated
   to fit the scene.

   The dimensions of each apartment are 25x 10y and 80z.  Each apartment
   building is 25x (10y * number of stories) 80z.  The composer can 
   customize the width of the whole block by setting the
   #macro variable Nbr_Units as needed. This new version come with
   apartments customized to be on the east or west ends of the block
   or in the center.  The #macro will place the variable number of center
   apartments in between the end apartments.

   I added some stonework trim, two different style doors, and 3
   variations of the south wall.  The variables PlainDoor and 
   Show_Balcony control these variations.

       *****      They must be turned on/off manually.     *****

   They are declared near the top of the INC file with all the other
   standard variables.  They are envolked in the last four declarations
   at the bottom of the file.  


   *******************************************************************

   2.    #macro BH_Courtyard ( Nbr_Storeys )  

   This #macro renders a block of buildings facing south (-z).

   The building is adjusted internally so the lower left front corner will
   be the starting point for any translations.

   The Courtyard Apartment is 90 units wide, 60 units deep and 
   (10 * Nbr_Storeys) tall. This version of the building is hard-coded for
   these dimensions; changing building size will require additional code.

   Nbr_Storeys determines the height of the building.  Four stories looks 
   good in this scene, but any mumber wiil work in the macro.

   The INC file contains two additional declarations: Show_Balcony and 
   Show_Columns. They are primarily for controlling render time.

    *****>>    They also must be turned on/off manually.     <<*****


   *******************************************************************

       BH_Make_Building and BH_Courtyard by Michael Brendan Hurley
                       (c)Oct 1999-April 2000
       www.geocities.com/mbrendanh/               mbhcgc@saber.net

       Brick texture by Ib Rassmensen              (c)Oct-Dec 1999    

       13_col.inc by Nathan G B O'Brien                    (c)1997

   *******************************************************************

