// (Note: This can toggle versions anywhere in the source) #version 1.0 camera { location <0 0 -10.0> direction <0.0 0.0 1.0> up <0.0 1.0 0.0> right <1.33333 0.0 0.0> look_at <0 -1 0> } // Light source object { light_source { <5 10 -30> color rgb 1 }} /* Texture declarations for object 'HEART' */ #declare HEART_C1 = texture { ambient 0.1 diffuse 0.7 phong 1.0 phong_size 70.0 color red 1.000 green 0.400 blue 0.3500 } composite { /* All Objects */ #include "HEART.inc" rotate <-90 180 0> translate <0 -3 0> /* Scene extents X - Min: -2.4900 Max: 3.3300 Y - Min: -0.3300 Max: 5.7600 Z - Min: -2.5100 Max: 5.7900 */ }