// POVLAB version 4.00 shareware SP3 - Scene for raytracing. // (C) 1994-1997, Denis Olivier. // All rights reserved. // Generated for POV-Ray (C) POV-Team, USA. // Date=Tuesday 10-06-1998. // Time=04:55:04. // user_name=REGISTER! // Render # 1 #include "C:\JEREMY\POVSCENE\BASE.INC" global_settings { adc_bailout 0.003922 // ambient_light <1,1,1> assumed_gamma 2.2 irid_wavelength rgb <0.25,0.18,0.14> max_intersections 64 max_trace_level 4 number_of_waves 10 } // ---- Camera and environment. #declare location_vector = <1e-005,-1e-005,-5> #declare look_at_vector = <1e-005,-1e-005,-1e-005> // ---- if Lens Flare used. #declare cam_loc = location_vector #declare lookat = look_at_vector #declare sky_vect = <0,1,0> camera { location location_vector direction <0,0,1.303> sky <0,1,0> right <1.333333,0,0> look_at look_at_vector } background { color rgb <0,1,0> } light_source { // #01 <0,1.267,-1.511> color rgb <1,1,1> atmosphere off } light_source { // #02 <0,5,-5> color rgb <1,1,1> atmosphere off } light_source { // #03 <0,-5,5> color rgb <1,1,1> atmosphere off } #declare Default = texture { pigment { color rgb <1,0,1> } finish { phong 1.0 } } julia_fractal { <-0.083,0.0,-0.83,-0.025> quaternion sqr max_iteration 9 precision 60 }