#ifndef (Axis_R) #declare Axis_R = 0.1; #end #ifndef (Axis_L) #declare Axis_L = 10000; #end cylinder { <-Axis_L, 0, 0>, , Axis_R pigment { color rgb <1, 0, 0> } no_shadow} cylinder { <0, -Axis_L, 0>, <0, Axis_L, 0>, Axis_R pigment { color rgb <0, 1, 0> } no_shadow} cylinder { <0, 0, -Axis_L>, <0, 0, Axis_L>, Axis_R pigment { color rgb <0, 0, 1> } no_shadow}