#include "colors.inc" #include "textures.inc" #include "Stones.inc" #include "Glass.inc" #include "Skies.inc" //sky_sphere //{ // S_Cloud5 //} background { color White } camera { location <0.0 , 0.5 ,-5.0> look_at <0.7 , 2.0 , 0.0> } light_source { 0*x color red 1.0 green 1.0 blue 1.0 translate <-20, 10, -20> } light_source { 0*x color red 1.0 green 1.0 blue 0.85 translate < -20.5, 10, -20.5> } /* plane { y, -0.05 texture { pigment { bozo turbulence 0.31415 color_map { [ 0.1 color red 0.0 green 0.0 blue 0.0] [ 0.3 color red 0.8 green 0.4 blue 0.2] [ 0.5 color red 0.0 green 0.0 blue 0.0] [ 0.7 color red 0.0 green 0.0 blue 0.8 filter 0.5] [ 1.0 color red 0.8 green 0.8 blue 0.8 filter 1.0] } } } } */ #declare MyClock=0.5 #declare BoomHoek=30//(abs(MyClock-0.5)*40)+20 #declare BoomXHoek=0//abs(MyClock-0.5)*360 #declare BoomLevel=2 object { #include "Boom.inc" //texture { T_Glass4 } rotate (MyClock*360)*y }