POV-Ray : Newsgroups : povray.binaries.programming : POVRay Parser Server Time: 16 Dec 2018 23:56:05 GMT
  POVRay Parser (Message 1 to 4 of 4)  
From: John D  Gwinner
Subject: POVRay Parser
Date: 18 Dec 2001 18:41:43
Message: <3c1f8de7$1@news.povray.org>
Does anyone have a good generalized POV-Ray parser?

I'm working on adding physics and collision detection to POV-Ray, and I need
to read in the scene to preprocess it - see the conversation in
povray.general for more info ..

                  == John ==


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From: Mark Wagner
Subject: Re: POVRay Parser
Date: 19 Dec 2001 07:40:51
Message: <3c204483@news.povray.org>
John D. Gwinner wrote in message <3c1f8de7$1@news.povray.org>...
>Does anyone have a good generalized POV-Ray parser?
>


The only generalized POV-Ray parser that exists is POV-Ray itself.  I think
there's a parser for the 2.2 syntax, and there are parsers for subsets of
the mesh and mesh2 syntax, but that's it.

--
Mark


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From: John D  Gwinner
Subject: Re: POVRay Parser
Date: 31 Dec 2001 21:36:44
Message: <3c30da6c$1@news.povray.org>
Thanks - I'm working on a physics package (complete) for POVRay animations -
ideally, I'd have to read in the scene file even if much of it isn't
'understood'.

Do you know if there is a consolidated BNF / Grammer version?  I could hack
that into a YACC/BISON version ...

                  == John ==

"Mark Wagner" <mar### [at] gtenet> wrote in message
news:3c204483@news.povray.org...
>
> John D. Gwinner wrote in message <3c1f8de7$1@news.povray.org>...
> >Does anyone have a good generalized POV-Ray parser?
> >
>
>
> The only generalized POV-Ray parser that exists is POV-Ray itself.  I
think
> there's a parser for the 2.2 syntax, and there are parsers for subsets of
> the mesh and mesh2 syntax, but that's it.
>
> --
> Mark
>
>


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From: Mark Wagner
Subject: Re: POVRay Parser
Date: 12 Jan 2002 05:49:12
Message: <3c3fce58@news.povray.org>
John D. Gwinner wrote in message <3c30da6c$1@news.povray.org>...
>Thanks - I'm working on a physics package (complete) for POVRay
animations -
>ideally, I'd have to read in the scene file even if much of it isn't
>'understood'.
>
>Do you know if there is a consolidated BNF / Grammer version?  I could hack
>that into a YACC/BISON version ...


I don't think so.  I think the only description of the POV syntax is the one
scattered throughout the POV documentation.

--
Mark


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