POV-Ray : Newsgroups : povray.binaries.programming : Compiling POV with BorlandC++ - HELP! Server Time
16 Apr 2024 17:48:57 EDT (-0400)
  Compiling POV with BorlandC++ - HELP! (Message 1 to 1 of 1)  
From: Robert Dawson
Subject: Compiling POV with BorlandC++ - HELP!
Date: 3 Dec 1998 09:16:36
Message: <01be1ec7$d42e93a0$1c8eb88c@rdawson>
Hello... I'm hoping to try out a few patch ideas. I did it once before with
POV 2 several years ago, when the source was smaller (a "snow" effect,and a
few pigment and normal algorithms) but I have to admit that the complexity
of the new source has got me puzzled.  Most of my programming experience
has been with much smaller projects. 

	I have Read The Flipping Manual and come to the conclusion that it was not
written for those in my situation.  Can anybody give me a quick
talk-through of what you do to get it to compile using BC++ 5?  Once I've
got *that* worked out, I'll be fine <grin>.	If I get any patches working,
I'll be glad to circulate them for general use.

	-Robert Dawson


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.