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This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
of artistic license.
Since I wanted to be able to implement walls with irregularly sized blocks, I
did not use my brick macros, but constructed the walls from individual blocks
with some algorithms for fitting them together in a pleasing manner. This
applies to the arches as well, and includes some macros for building walls
around the arches.
The basic scene is in pretty good shape, and I am starting to work on additional
details to make it more interesting, like objects resting on the altar. The
crown on the tomb to the left is hard to make out, so I'll be playing with that
as well.
It actually renders pretty quickly, so I am thinking about creating an animation
with the sun coming down the stairs at different times of day.
-- Chris R.
Post a reply to this message
Attachments:
Download 'scene-v1.1-hd-hq-q1-2024-07-19.png' (3049 KB)
Preview of image 'scene-v1.1-hd-hq-q1-2024-07-19.png'
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On 7/29/2024 8:43 AM, Chris R wrote:
> This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
> of artistic license.
Wow. Just...
Wow.
>
> Since I wanted to be able to implement walls with irregularly sized blocks, I
> did not use my brick macros, but constructed the walls from individual blocks
> with some algorithms for fitting them together in a pleasing manner. This
> applies to the arches as well, and includes some macros for building walls
> around the arches.
That is a very cool effect and I love the unevenness of the stones in
the arches.
>
> The basic scene is in pretty good shape, and I am starting to work on additional
> details to make it more interesting, like objects resting on the altar. The
> crown on the tomb to the left is hard to make out, so I'll be playing with that
> as well.
There's a crown? I can't see it at all -- oh, wait. The tomb is on the
left side of the image. Now I see it. I thought the central bit in the
back was the actual tomb. Silly me.
The stone textures are great. Oddly the altar and pillar look out of
place because the pattern seems so obviously "POV-Ray" if you get my drift.
Otherwise this is magnificent.
-- Uncle Josh
Post a reply to this message
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Am 29.07.2024 um 17:43 schrieb Chris R:
> This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
> of artistic license.
>
> Since I wanted to be able to implement walls with irregularly sized blocks, I
> did not use my brick macros, but constructed the walls from individual blocks
> with some algorithms for fitting them together in a pleasing manner. This
> applies to the arches as well, and includes some macros for building walls
> around the arches.
>
> The basic scene is in pretty good shape, and I am starting to work on additional
> details to make it more interesting, like objects resting on the altar. The
> crown on the tomb to the left is hard to make out, so I'll be playing with that
> as well.
>
> It actually renders pretty quickly, so I am thinking about creating an animation
> with the sun coming down the stairs at different times of day.
>
> -- Chris R.
Very nice modelled, textured and lighted. The arches look, as if the
vault had survived the one or other earthquake. So, I propose to add the
one or other small crevice to the walls.
Indeed, the crown could use some more attention. I noticed it before
reading your text and wondered what it could be.
Best regards
Michael
Post a reply to this message
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Josh English <Jos### [at] joshuarenglishcom> wrote:
> On 7/29/2024 8:43 AM, Chris R wrote:
> > This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
> > of artistic license.
>
> Wow. Just...
>
> Wow.
> >
> > Since I wanted to be able to implement walls with irregularly sized blocks, I
> > did not use my brick macros, but constructed the walls from individual blocks
> > with some algorithms for fitting them together in a pleasing manner. This
> > applies to the arches as well, and includes some macros for building walls
> > around the arches.
>
> That is a very cool effect and I love the unevenness of the stones in
> the arches.
> >
> > The basic scene is in pretty good shape, and I am starting to work on additional
> > details to make it more interesting, like objects resting on the altar. The
> > crown on the tomb to the left is hard to make out, so I'll be playing with that
> > as well.
>
> There's a crown? I can't see it at all -- oh, wait. The tomb is on the
> left side of the image. Now I see it. I thought the central bit in the
> back was the actual tomb. Silly me.
>
> The stone textures are great. Oddly the altar and pillar look out of
> place because the pattern seems so obviously "POV-Ray" if you get my drift.
>
> Otherwise this is magnificent.
>
> -- Uncle Josh
Thanks!
Yes, I didn't spend too much time on the marble for the altar, so that will be
the next rabbit hole I go down.
I probably need some sort of additional lighting to make the crown more visible,
and some updates to the shape to make it more obvious. It would probably help
to have something like a sword in a scabbard, or a scepter, in the same area.
-- Chris R.
Post a reply to this message
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On 29/07/2024 17:43, Chris R wrote:
> This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
> of artistic license.
>
> Since I wanted to be able to implement walls with irregularly sized blocks, I
> did not use my brick macros, but constructed the walls from individual blocks
> with some algorithms for fitting them together in a pleasing manner. This
> applies to the arches as well, and includes some macros for building walls
> around the arches.
>
> The basic scene is in pretty good shape, and I am starting to work on additional
> details to make it more interesting, like objects resting on the altar. The
> crown on the tomb to the left is hard to make out, so I'll be playing with that
> as well.
>
> It actually renders pretty quickly, so I am thinking about creating an animation
> with the sun coming down the stairs at different times of day.
>
> -- Chris R.
>
Really excellent.
The lighting with the torches is incredibly realistic.
If I had to make one criticism, it would be that in some places, the
shadows of the stones are too pronounced. This gives the impression of
horizontal black lines that are a little unpleasant, especially at the
back of the crypt.
Congrat.
--
Kurtz le pirate
Compagnie de la Banquise
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"Chris R" <car### [at] comcastnet> wrote:
> This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
> of artistic license.
This is really nice. You've balanced the brightness really well, giving the
impression of torchlit gloom but without making it too dark. Good brickwork too,
are they meshes or isosurfaces?
I look forward to seeing some lighting variations :)
Bill
Post a reply to this message
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kurtz le pirate <kur### [at] gmailcom> wrote:
> On 29/07/2024 17:43, Chris R wrote:
> > This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
> > of artistic license.
> >
> > Since I wanted to be able to implement walls with irregularly sized blocks, I
> > did not use my brick macros, but constructed the walls from individual blocks
> > with some algorithms for fitting them together in a pleasing manner. This
> > applies to the arches as well, and includes some macros for building walls
> > around the arches.
> >
> > The basic scene is in pretty good shape, and I am starting to work on additional
> > details to make it more interesting, like objects resting on the altar. The
> > crown on the tomb to the left is hard to make out, so I'll be playing with that
> > as well.
> >
> > It actually renders pretty quickly, so I am thinking about creating an animation
> > with the sun coming down the stairs at different times of day.
> >
> > -- Chris R.
> >
>
> Really excellent.
>
> The lighting with the torches is incredibly realistic.
>
> If I had to make one criticism, it would be that in some places, the
> shadows of the stones are too pronounced. This gives the impression of
> horizontal black lines that are a little unpleasant, especially at the
> back of the crypt.
>
> Congrat.
>
>
>
>
> --
> Kurtz le pirate
> Compagnie de la Banquise
This render didn't use any radiosity, which would probably help. The light
source from the torches isn't using a very large area light, which would also
help, but slow down the render a bit. I did one run with radiosity and it was
pretty blotchy, so that will take some work to tune.
-- Chris R.
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> > This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
> > of artistic license.
>
> This is really nice. You've balanced the brightness really well, giving the
> impression of torchlit gloom but without making it too dark. Good brickwork too,
> are they meshes or isosurfaces?
>
> I look forward to seeing some lighting variations :)
>
> Bill
Almost everything in the scene is an isosurface. I heavily used the function
definitions I created from Inigo Quilez distance function article.
-- Chris R.
Post a reply to this message
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