POV-Ray : Newsgroups : povray.binaries.images : Multi-level Truchet tiles Server Time
20 May 2024 06:57:23 EDT (-0400)
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From: Paolo Gibellini
Subject: Re: Multi-level Truchet tiles
Date: 3 Oct 2023 18:12:53
Message: <651c91e5@news.povray.org>
Il 28/09/2023 01:39, Samuel B. ha scritto:
> Hi,
> 
> It's like regular Truchet tiles, but the cells are subdivided, and subsets of
> tiles are selected for each level of scale (observe the ground tiles). They are
> rotated randomly. The reflection blurring is thanks to a granite micronormal
> whose samples are multiplied using focal blur and antialiasing. No light_source
> was used; only a sky_sphere. The glare effect is from a separable Gaussian blur
> file I made a while back.
> 
> Sam

Ok, this one is added in my wish-to-code-list...

Paolo


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From: Samuel B 
Subject: Re: Multi-level Truchet tiles
Date: 5 Oct 2023 16:20:00
Message: <web.651f19b49c496f2116bed5696e741498@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > Hi,
> >
> > It's like regular Truchet tiles, but the cells are subdivided, and subsets of
> > tiles are selected for each level of scale [...]
>
> As always, your images look amazing, cannot believe there are no light sources
> or even radiosity :-o

Thanks, Sean. Yeah, I sometimes leave out light sources, radiosity, diffuse,
etc. when I can, as things render much faster when using only reflective
materials and an environment.

> [...] reminds me of the short code demo's people used to write in assembler,
> great job.
>
> Sean

It could be much shorter, but I don't like making code /too/ short. A true code
golfer probably would have used macros everywhere for crazy things, making the
code nearly unreadable...

Sam


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