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Il 28/09/2023 01:39, Samuel B. ha scritto:
> Hi,
>
> It's like regular Truchet tiles, but the cells are subdivided, and subsets of
> tiles are selected for each level of scale (observe the ground tiles). They are
> rotated randomly. The reflection blurring is thanks to a granite micronormal
> whose samples are multiplied using focal blur and antialiasing. No light_source
> was used; only a sky_sphere. The glare effect is from a separable Gaussian blur
> file I made a while back.
>
> Sam
Ok, this one is added in my wish-to-code-list...
Paolo
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"s.day" <s.d### [at] uelacuk> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > Hi,
> >
> > It's like regular Truchet tiles, but the cells are subdivided, and subsets of
> > tiles are selected for each level of scale [...]
>
> As always, your images look amazing, cannot believe there are no light sources
> or even radiosity :-o
Thanks, Sean. Yeah, I sometimes leave out light sources, radiosity, diffuse,
etc. when I can, as things render much faster when using only reflective
materials and an environment.
> [...] reminds me of the short code demo's people used to write in assembler,
> great job.
>
> Sean
It could be much shorter, but I don't like making code /too/ short. A true code
golfer probably would have used macros everywhere for crazy things, making the
code nearly unreadable...
Sam
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