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Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
tweaking this.
Miller
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On 08/03/2023 05:03, Mike Miller wrote:
> Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> tweaking this.
Fascinating ! With every new revision it's become better and better ...
I see that we are closing to my old dream - "Tales from Topographic
Oceans" very fast :)
I am in general like 'posterizing' and 'cartooning', because
photorealistic rendering, IMHO, is not so impressive, while we have
photography already.
Looking forward to exploring this scene, especially materials.
--
YB
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yesbird <sya### [at] gmail com> wrote:
> On 08/03/2023 05:03, Mike Miller wrote:
> > Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> > tweaking this.
>
> Fascinating ! With every new revision it's become better and better ...
> I see that we are closing to my old dream - "Tales from Topographic
> Oceans" very fast :)
>
> I am in general like 'posterizing' and 'cartooning', because
> photorealistic rendering, IMHO, is not so impressive, while we have
> photography already.
>
> Looking forward to exploring this scene, especially materials.
> --
> YB
I love the look of posterized. I ran the last image though a few filters. I do
the breakdown of light and shadow.
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hi,
"Mike Miller" <mil### [at] gmail com> wrote:
> I love the look of posterized. I ran the last image though a few filters. I do
> the breakdown of light and shadow.
agree, love "posterised", and it works well for this scene.
regards, jr.
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On 08/03/2023 08:59, Mike Miller wrote:
> I love the look of posterized. I ran the last image though a few filters. I do
> the breakdown of light and shadow.
Haha ! It turned into comics and lost details :). This reminds me one
of my old projects - FilterForge filter:
https://filterforge.com/filters/13084.html
--
YB
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"Mike Miller" <mil### [at] gmail com> wrote:
> Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> tweaking this.
> Miller
This is great (obviously not so much for the poor fish).
Seems your fish model has evolved nicely over the years.
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Hi(gh)!
On 08.03.23 03:59, yesbird wrote:
> On 08/03/2023 05:03, Mike Miller wrote:
>> Rendering of fish and pipe flange parts. I'll post the scene file once
>> I'm done
>> tweaking this.
>
> Fascinating ! With every new revision it's become better and better ...
> I see that we are closing to my old dream - "Tales from Topographic
> Oceans" very fast :)
...but then the fish should be a Schindleria Praematurus, which it isn't!
See you in Khyberspace!
Yadgar
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yesbird <sya### [at] gmail com> wrote:
> On 08/03/2023 08:59, Mike Miller wrote:
> > I love the look of posterized. I ran the last image though a few filters. I do
> > the breakdown of light and shadow.
>
> Haha ! It turned into comics and lost details :). This reminds me one
> of my old projects - FilterForge filter:
> https://filterforge.com/filters/13084.html
> --
> YB
Yes! FilterForge - I love the illustration look.
We'd sometimes use the Piranesi Plugin for edge/and color effects on
architectural renderings. It stored edge and face information during rendering
that could be used in post.
Mike
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Le 2023-03-07 à 21:03, Mike Miller a écrit :
> Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> tweaking this.
> Miller
Oil spill ? That's no oil, oil floats on the water. What is that stuff
on the bottom ?
That said, great image.
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"Mike Miller" <mil### [at] gmail com> wrote:
> We'd sometimes use the Piranesi Plugin for edge/and color effects on
> architectural renderings. It stored edge and face information during rendering
> that could be used in post.
Thanks for Piranesi, I like. how sketchs are looking, will play with it
tomorrow.
--
YB
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